EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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November 2017 9 builds · 38 commits

Build 6526

30 Nov 2017 · 1 commit · 1 author SVN
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  • General

    Fix issue with non-actor sprites not being deleted at size 0

    TerminX r6526 30 Nov, 17:49 FixEngine

Build 6525

30 Nov 2017 · 2 commits · 1 author SVN
Open build
  • General

    Re-comment out part of COMBINE_STRIPS in polymost.cpp

    TerminX r6525 30 Nov, 15:54 Engine
  • General

    Drop VSPMAX back to 2048 from 4096

    TerminX r6524 30 Nov, 15:54

Build 6522

28 Nov 2017 · 20 commits · 1 author SVN
Open build
  • Change "Size:" entries in HUD Setup to "Scale:" and indent them.

    Hendricks266 r6522 28 Nov, 23:29
  • Set r_parallaxskypanning to 1 by default.

    Hendricks266 r6521 28 Nov, 23:29 Engine
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    This enables sky panning, which allows the effect of CLOUDYSKIES to work properly. Patch from Fox.

  • Display paper-skies correctly when looking up or down.

    Hendricks266 r6520 28 Nov, 23:29 Engine
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    Show a solid color for skies taller than 256 px, otherwise repeat. Patch from Fox.

  • General

    New def token for "multipsky": "yscale".

    Hendricks266 r6519 28 Nov, 23:29
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    multipsky <tile> { yscale <yscale> } Default value is 65536. Patch from Fox.

  • General

    Revise view background / border drawing code.

    Hendricks266 r6518 28 Nov, 23:29 CON
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    New event "EVENT_UPDATESCREENAREA" Use this event to change the size of the game view, similar to when you press + or -. New event "EVENT_DISPLAYBORDER" Set RETURN to change the background tile of the game view, set -1 to disable the background and border. New userdef structures "screenarea_x1", "screenarea_y1", "screenarea_x2", "screenarea_y2" Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA. Patch from Fox.

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Build 6502

21 Nov 2017 · 6 commits · 1 author SVN
Open build
  • General

    Add palette emulation menu options to control r_usetileshades and r_pr_artmapping

    TerminX r6502 21 Nov, 21:23
  • General

    Small change to G_FPSLimit()

    TerminX r6501 21 Nov, 21:23
  • General

    Minor hard-coded Duke sprite cleanup

    TerminX r6500 21 Nov, 21:23 Engine
  • General

    Useless removal of a couple of redundant blocks of code

    TerminX r6499 21 Nov, 21:23
  • General

    Move autoexec.cfg execution to directly after settings.cfg execution

    TerminX r6498 21 Nov, 21:23
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October 2017 10 builds · 35 commits

Build 6494

30 Oct 2017 · 3 commits · 1 author SVN
Open build
  • General

    If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.

    TerminX r6494 30 Oct, 19:09 FixEngine
  • General

    Crash fix

    TerminX r6493 30 Oct, 19:09 Fix
  • General

    Fix issue with arrays, saved map states, and savegames

    TerminX r6492 30 Oct, 19:09 Fix

Build 6490

29 Oct 2017 · 2 commits · 1 author SVN
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  • General

    A potential fix for the disappearing maskwall problem.

    Hendricks266 r6490 29 Oct, 20:48 Fix
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    Patch from Fox.

  • General

    Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded.

    Hendricks266 r6489 29 Oct, 20:48

Build 6488

16 Oct 2017 · 2 commits · 1 author SVN
Open build
  • General

    Fix crash with "setrendermode 4" in builds with Polymer disabled

    TerminX r6488 16 Oct, 14:17 FixEngine
  • General

    Fix issue with savemapstate/loadmapstate and gamearrays

    TerminX r6487 16 Oct, 14:17 FixCON

Build 6486

15 Oct 2017 · 4 commits · 1 author SVN
Open build
  • New projection hack algorithm: Keep zoom equivalent to Classic when looking straight ahead.

    Hendricks266 r6486 15 Oct, 20:32 Engine
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    Patch from Fox.

  • General

    Expand use of VM_GetKeywordForID to all other references to vm_keywords[].

    Hendricks266 r6485 15 Oct, 20:32 Fix
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    Fixes printing of incorrect keywords, reported by Trooper Dan.

  • General

    Amend r6460 to move vm_keywords[] back to gamedef.cpp and factor the ID to keyword mapping into VM_GetKeywordForID().

    Hendricks266 r6484 15 Oct, 20:32
  • General

    Fix infinite loop when requesting to open an invalid map from the command line.

    Hendricks266 r6483 15 Oct, 20:32 Fix

Build 6482

15 Oct 2017 · 7 commits · 1 author SVN
Open build
  • General

    Re-add GAMETYPE_FRAGBAR to the default cases for deathmatch modes.

    Hendricks266 r6482 15 Oct, 16:10
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    While the fragbar is indeed too cumbersome for use with more than 8 players, and a "show current score overlay" button is a better and more modern solution, this flag should connote whether a mode is *eligible* for it, not whether it is used at all. TODO: Add a cvar for toggling the fragbar and turn it off by default.

  • General

    Enumify the definition of g_gametypeFlags.

    Hendricks266 r6481 15 Oct, 16:10
  • General

    Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.

    Hendricks266 r6480 15 Oct, 16:10 Fix
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    Reported by RunningDuke.

  • General

    if (A ? 1 : B) --> if (A || B)

    Hendricks266 r6479 15 Oct, 16:10
  • General

    Fix infinite loop in OSD_StripColors() when trying to display a quote containing '^' not followed by a number.

    Hendricks266 r6478 15 Oct, 16:10 Fix
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    This fixes Mission 2 of Platoon Leader, as reported by RunningDuke.

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Build 6473

9 Oct 2017 · 12 commits · 1 author SVN
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  • General

    Eliminate the force-disabling of glprojectionhacks during showview.

    Hendricks266 r6473 9 Oct, 00:37
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    Please notify me if this change negatively affects your code.

  • General

    compat.h: Use C++17, C++11, or C11 static_assert if available.

    Hendricks266 r6472 9 Oct, 00:37
  • General

    compat.h: Only use C++ attribute versions of fallthrough if C++11 or greater.

    Hendricks266 r6471 9 Oct, 00:37
  • General

    build.h: Error out if Visual Studio is older than 2013.

    Hendricks266 r6470 9 Oct, 00:37
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    We keep getting support requests about this. See previous commit.

  • General

    compat.h: Add EDUKE32_MSVC_CXX_PREREQ().

    Hendricks266 r6469 9 Oct, 00:37
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    It is necessary for testing C++11 functionality because Visual Studio never defines __cplusplus to be 201112L.

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Build 6461

8 Oct 2017 · 1 commit · 1 author SVN
Open build
  • General

    Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette

    TerminX r6461 8 Oct, 15:15 Fix

Build 6460

4 Oct 2017 · 1 commit · 1 author SVN
Open build
  • General

    This should fix the scrambled log output when the game crashes while executing a CON script somewhere

    TerminX r6460 4 Oct, 15:30 FixCON

September 2017 5 builds · 22 commits

Build 6457

26 Sep 2017 · 7 commits · 1 author SVN
Open build
  • General

    Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.

    Hendricks266 r6457 26 Sep, 19:30 Fix
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    Prevents the "gib on spawn in multiplayer" bug, and allows fake players to work properly. Patch from Striker.

  • General

    Fix display of the fragbar in widescreen.

    Hendricks266 r6456 26 Sep, 19:30 Fix
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    Patch from Striker.

  • General

    Fix the fragbar not respecting GAMETYPE_FRAGBAR.

    Hendricks266 r6455 26 Sep, 19:30 Fix
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    Patch from Striker.

  • General

    Fix randomseed in multiplayer.

    Hendricks266 r6454 26 Sep, 19:30 Fix
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    Merged from private network branch. Patch by [IFOC]75, prepared by Striker.

  • General

    Add player[].connected.

    Hendricks266 r6453 26 Sep, 19:30
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    Patch from Striker.

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