EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Showing 2018 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 1 active

Showing 155 builds

Export CSV
Display options
Commit details:
Active filters: Year: 2018 Clear all

May 2018 21 builds · 42 commits

Build 6893

22 May 2018 · 1 commit · 1 author SVN
Open build
  • General

    actors.cpp: improve SE_11_SWINGING_DOOR detection and handling of players that block a door's path

    pogokeen r6893 22 May, 03:01

Build 6892

21 May 2018 · 1 commit · 1 author SVN
Open build
  • CON

    Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.

    Hendricks266 r6892 21 May, 22:59 FixEngineCON
    Show details

    This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

Build 6888

17 May 2018 · 1 commit · 1 author SVN
Open build
  • General

    polymost_drawpoly(): fix issue where mirrors wouldn't update the depth buffer

    pogokeen r6888 17 May, 15:33 Fix

Build 6887

16 May 2018 · 1 commit · 1 author SVN
Open build
  • General

    G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.

    pogokeen r6887 16 May, 17:35

Build 6886

15 May 2018 · 1 commit · 1 author SVN
Open build
  • General

    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.

    pogokeen r6886 15 May, 09:45 FixEngine

Build 6885

8 May 2018 · 1 commit · 1 author SVN
Open build
  • General

    polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.

    pogokeen r6885 8 May, 15:47 FixEngine

Build 6884

8 May 2018 · 4 commits · 1 author SVN
Open build
  • General

    Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.

    pogokeen r6884 8 May, 10:32
  • General

    Dynamic tilepacking for indexed colour textures

    pogokeen r6883 8 May, 10:32
  • General

    ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis

    pogokeen r6882 8 May, 10:32
  • General

    polymost_resetVertexPointers(): remove erroneous glBindBuffer call

    pogokeen r6881 8 May, 10:32

Build 6878

4 May 2018 · 3 commits · 1 author SVN
Open build
  • General

    Ignore cache size setting in .cfg if the value is less than the hard-coded default

    TerminX r6878 4 May, 15:42
  • General

    Very light sound cleanup

    TerminX r6877 4 May, 15:42
  • General

    Add quick save and quick load to the keyboard configuration menu

    TerminX r6876 4 May, 15:42

Build 6874

2 May 2018 · 2 commits · 1 author SVN
Open build
  • General

    Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.

    Hendricks266 r6874 2 May, 21:44 Fix
    Show details

    This fixes the absent sound issues in WWII GI.

  • General

    WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!

    Hendricks266 r6873 2 May, 21:44 Fix

Build 6872

2 May 2018 · 7 commits · 1 author SVN
Open build
  • General

    Fix some printf warnings.

    Hendricks266 r6872 2 May, 00:13 Fix
  • General

    WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.

    Hendricks266 r6871 2 May, 00:13 Fix
  • General

    WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.

    Hendricks266 r6870 2 May, 00:12 Fix
  • General

    WWII GI: Fix mistakes in our version of the weapon display code.

    Hendricks266 r6869 2 May, 00:12 Fix
  • General

    WWII GI: Update the default values of the weapon gamevars to correctly match the original game.

    Hendricks266 r6868 2 May, 00:12 CON
Show the other 2 commits in this build

April 2018 14 builds · 76 commits

Build 6865

29 Apr 2018 · 2 commits · 1 author SVN
Open build
  • General

    Direct cache1d error messages to log instead of stdout

    TerminX r6865 29 Apr, 10:20
  • General

    Add 'P' hotkey to change palette in tile selector, and clean up the info at the bottom of the screen a bit

    TerminX r6864 29 Apr, 10:20

Build 6863

29 Apr 2018 · 1 commit · 1 author SVN
Open build
  • second attempt at preventing extra wall points from being inserted on some walls with the batch point insert tool

    TerminX r6863 29 Apr, 10:20 Engine

Build 6861

23 Apr 2018 · 6 commits · 1 author SVN
Open build
  • use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =

    TerminX r6861 23 Apr, 03:15 Engine
  • use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]

    TerminX r6860 23 Apr, 03:15 Engine
  • General

    Disable AllowShortLoopsOnASingleLine in clang-format

    TerminX r6859 23 Apr, 03:15
  • General

    Indentation

    TerminX r6858 23 Apr, 03:15
  • General

    Fix Mapster32 bug where sometimes you'd get two points instead of one when pressing enter to insert points where the lines intersect with the wall drawing tool

    TerminX r6857 23 Apr, 03:15 FixEngine
Show the other commit in this build

Build 6839

20 Apr 2018 · 5 commits · 1 author SVN
Open build
  • General

    Replace sound callback mutex with atomic operation

    TerminX r6839 20 Apr, 23:04
  • General

    Add missing file to VS project

    TerminX r6838 20 Apr, 23:04
  • General

    Slight change to FX_DetectFormat(); format specifications seem to say there's no such thing as WAVE without RIFF.

    TerminX r6837 20 Apr, 23:04
  • General

    Sound code tweaks

    TerminX r6836 20 Apr, 23:04
  • General

    Bump clang-format ColumnLimit to 150

    TerminX r6835 20 Apr, 23:04