EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2018 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Active filters: Year: 2018 Clear all

October 2018 10 builds · 150 commits

Build 7050

10 Oct 2018 · 1 commit · 1 author SVN
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  • General

    polymost.cpp: temporarily disable experimental r_enablepolymost2 cvar

    pogokeen r7050 10 Oct, 08:08 Engine

Build 7049

10 Oct 2018 · 2 commits · 1 author SVN
Open build
  • General

    polymost.h: fix order of parameters to match polymost.cpp

    pogokeen r7049 10 Oct, 07:37 FixEngine
  • General

    polymost.cpp: fix lockup bug that would occur with polymost_waitForSubBuffer() when glClientWaitSync consistently returned GL_WAIT_FAILED on certain hardware/drivers.

    pogokeen r7048 10 Oct, 07:37 FixEngine
    Show details

    Additionally, fix conditional check for r_persistentStreamBuffer requirements in polymost_glinit().

Build 7047

6 Oct 2018 · 49 commits · 1 author SVN
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  • General

    Remove dead code branch from RECON (logic oversight) and get rid of a useless fallthrough__

    TerminX r7047 6 Oct, 22:23
  • General

    Fix off-by-one error in currently not very useful dedicated server text console input

    TerminX r7046 6 Oct, 22:23 Fix
  • General

    Useless yet innocuous sdlayer fixes

    TerminX r7045 6 Oct, 22:23 Fix
  • General

    Use a local variable in SDL_GL_ATTRIBUTES macro instead of relying on it being declared in the function calling the macro

    TerminX r7044 6 Oct, 22:23
  • General

    Fix MV_GetNextWAVBlock() to no longer check if the unsigned BlockLength value is less than 0.

    TerminX r7043 6 Oct, 22:23 Fix
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Build 6998

6 Oct 2018 · 9 commits · 1 author SVN
Open build
  • General

    Move SE40 floor/ceilingstat and Z coordinate backups to global variables instead of allocating them on the stack.

    TerminX r6998 6 Oct, 22:20
  • General

    Fix potential null pointer dereferences when rendering a model with no animations (?)

    TerminX r6997 6 Oct, 22:19 FixEngine
  • General

    Fix potential null pointer dereference

    TerminX r6996 6 Oct, 22:19 Fix
  • General

    Fix a couple of things with the dreaded crosshair coloration functions. ;)

    TerminX r6995 6 Oct, 22:19 Fix
  • General

    Trying to silence a warning at link time in VS. DONT_BUILD.

    TerminX r6994 6 Oct, 22:19
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September 2018 5 builds · 19 commits

Build 6988

28 Sep 2018 · 2 commits · 1 author SVN
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  • General

    "@Dick can you make it so that its impossible to pan the floor texture in 2d mode if the texture isnt visible?"

    TerminX r6988 28 Sep, 18:54
  • General

    Actually fix savegame crash... probably.

    TerminX r6987 28 Sep, 18:54 Fix

Build 6976

3 Sep 2018 · 1 commit · 1 author SVN
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  • General

    Replace a bunch of fall-through comments with our fallthrough__ macro.

    TerminX r6976 3 Sep, 22:57

Build 6975

1 Sep 2018 · 6 commits · 1 author SVN
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  • General

    Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds

    TerminX r6975 1 Sep, 12:36
  • General

    Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.

    TerminX r6974 1 Sep, 12:36 Fix
  • General

    Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet

    TerminX r6973 1 Sep, 12:36
  • General

    Xmalloc() -> Xrealloc() in C_AllocProjectile()

    TerminX r6972 1 Sep, 12:36
  • General

    Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set

    TerminX r6971 1 Sep, 12:36 Engine
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August 2018 3 builds · 9 commits

Build 6963

2 Aug 2018 · 1 commit · 1 author SVN
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  • General

    screens.cpp: Show average game update time over the last 100 game updates

    pogokeen r6963 2 Aug, 00:53

July 2018 8 builds · 25 commits

Build 6960

30 Jul 2018 · 1 commit · 1 author SVN
Open build
  • General

    polymost.cpp/glsurface.cpp: Don't print shader compile status to the console on success.

    pogokeen r6960 30 Jul, 16:01 Engine

Build 6959

29 Jul 2018 · 2 commits · 1 author SVN
Open build
  • echo successful script commands invoked from the console with "do" back to the console in green to indicate success.

    TerminX r6959 29 Jul, 12:31
  • General

    "Lomont then searched for a constant optimal even after one and two Newton iterations and found 0x5F375A86, which is more accurate than the original at every iteration stage."

    TerminX r6958 29 Jul, 12:31

Build 6957

26 Jul 2018 · 2 commits · 1 author SVN
Open build
  • General

    Cheap fix for load game menu crash

    TerminX r6957 26 Jul, 09:34 Fix
  • General

    Add missing USERDEFS_USERBYTEVERSION to VM_SetUserdef()

    TerminX r6956 26 Jul, 09:33

Build 6955

22 Jul 2018 · 10 commits · 1 author SVN
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  • General

    Create P_GetOverheadPal() and restore the DOS definition of it.

    Hendricks266 r6955 22 Jul, 19:56 Engine
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    DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.

  • General

    Factor out P_GetKneePal().

    Hendricks266 r6954 22 Jul, 19:56
  • General

    Clean up variables in overhead map player sprite draw code.

    Hendricks266 r6953 22 Jul, 19:56 Engine
  • Make some non-functional changes for clarity in Menu_RunInput_EntryRange*_Movement.

    Hendricks266 r6952 22 Jul, 19:56
  • General

    Fix -Wformat-overflow warnings

    Hendricks266 r6951 22 Jul, 19:55 Fix
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Build 6945

20 Jul 2018 · 5 commits · 1 author SVN
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  • General

    MSVC build fix

    TerminX r6945 20 Jul, 17:18 Fix
  • General

    Limit classic upscaling to 2x and 4x until issues with rotatesprite can be ironed out

    TerminX r6944 20 Jul, 17:18
  • General

    CON_SWITCH maintenance

    TerminX r6943 20 Jul, 17:18
  • General

    EDUKE32_STANDALONE stuff

    TerminX r6942 20 Jul, 17:18
  • General

    Change sv prefix applied to savegame control cvars to cl for client (sv is reserved for server vars in multiplayer)

    TerminX r6941 20 Jul, 17:17

Build 6940

17 Jul 2018 · 1 commit · 1 author SVN
Open build
  • General

    menus.cpp: Don't show texture filtering, anisotropy, or palette emulation options when EDUKE32_STANDALONE is defined

    pogokeen r6940 17 Jul, 17:24

Build 6939

14 Jul 2018 · 2 commits · 1 author SVN
Open build
  • General

    Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).

    pogokeen r6939 14 Jul, 14:36 FixEngine
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    When glsurface is available, use GL to upscale the render buffer. Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).

  • General

    sdlayer.cpp: Don't destroy window resouces if switching between software rendering on glsurface and Polymost/Polymer

    pogokeen r6938 14 Jul, 14:36 Engine