EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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April 2018 14 builds · 76 commits

Build 6861

23 Apr 2018 · 6 commits · 1 author SVN
Open build
  • use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =

    TerminX r6861 23 Apr, 03:15 Engine
  • use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]

    TerminX r6860 23 Apr, 03:15 Engine
  • General

    Disable AllowShortLoopsOnASingleLine in clang-format

    TerminX r6859 23 Apr, 03:15
  • General

    Indentation

    TerminX r6858 23 Apr, 03:15
  • General

    Fix Mapster32 bug where sometimes you'd get two points instead of one when pressing enter to insert points where the lines intersect with the wall drawing tool

    TerminX r6857 23 Apr, 03:15 FixEngine
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Build 6839

20 Apr 2018 · 5 commits · 1 author SVN
Open build
  • General

    Replace sound callback mutex with atomic operation

    TerminX r6839 20 Apr, 23:04
  • General

    Add missing file to VS project

    TerminX r6838 20 Apr, 23:04
  • General

    Slight change to FX_DetectFormat(); format specifications seem to say there's no such thing as WAVE without RIFF.

    TerminX r6837 20 Apr, 23:04
  • General

    Sound code tweaks

    TerminX r6836 20 Apr, 23:04
  • General

    Bump clang-format ColumnLimit to 150

    TerminX r6835 20 Apr, 23:04

Build 6834

12 Apr 2018 · 9 commits · 1 author SVN
Open build
  • General

    Fix a bunch of off-by-one errors in the sound system, made apparent by a change to some related code.

    TerminX r6834 12 Apr, 14:04 Fix
  • General

    Prevent divide by 0 when SDL_GetCurrentDisplayMode()/SDL_GetClosestDisplayMode() say the refresh rate is 0

    TerminX r6833 12 Apr, 14:04
  • General

    More function name shit

    TerminX r6832 12 Apr, 14:04
  • General

    Function names

    TerminX r6831 12 Apr, 14:03
  • General

    More function name cleanup

    TerminX r6830 12 Apr, 14:03
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Build 6825

10 Apr 2018 · 3 commits · 1 author SVN
Open build
  • SW

    Fix NORM_(SPRITE|WALL|SECTOR) macros to use MAX$1 instead of ARRAY_SIZE, which would fail due to the structs not being statically allocated.

    Hendricks266 r6825 10 Apr, 20:34 FixEngine
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    Patch prepared by Striker.

  • CON

    Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands.

    Hendricks266 r6824 10 Apr, 20:33 CON
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    Patch from Striker.

  • CON

    Add resetplayerflag 8, which mandates reload and not savegame load in single player.

    Hendricks266 r6823 10 Apr, 20:33 CON

Build 6822

8 Apr 2018 · 1 commit · 1 author SVN
Open build
  • General

    Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.

    pogokeen r6822 8 Apr, 12:41 Engine

Build 6821

5 Apr 2018 · 13 commits · 1 author SVN
Open build
  • General

    Oh hey I fucked something up... again... :D

    TerminX r6821 5 Apr, 18:43
  • General

    Bump MAXSPRITESONSCREEN from 2048 to 2560

    TerminX r6820 5 Apr, 18:43
  • General

    I don't know if this is actually better or not but it feels like it should be

    TerminX r6819 5 Apr, 18:43
  • General

    EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY

    TerminX r6818 5 Apr, 18:43
  • General

    EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior

    TerminX r6817 5 Apr, 18:43
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Build 6807

4 Apr 2018 · 2 commits · 1 author SVN
Open build
  • General

    cache1d changes, also implements lz4compressionlevel cvar to control the speed vs side trade-off for savegame compression

    TerminX r6807 4 Apr, 21:39
  • General

    Standalone build warning fix

    TerminX r6806 4 Apr, 21:39 Fix

March 2018 25 builds · 77 commits

Build 6789

23 Mar 2018 · 1 commit · 1 author SVN
Open build
  • General

    Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.

    pogokeen r6789 23 Mar, 14:41
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    SV_MINOR_VER is incremented as using this alternate compression algorithm is not backwards compatible with older saves/demos.

Build 6788

22 Mar 2018 · 1 commit · 1 author SVN
Open build
  • General

    texcache.cpp: Override PTH_INDEXED and fall back to pre-processing tiles if high colour tint effects are being used on indexed colour art

    pogokeen r6788 22 Mar, 21:02

Build 6787

22 Mar 2018 · 4 commits · 1 author SVN
Open build
  • General

    menus.cpp: disable palette emulation menu options when in Polymost and r_useindexedcolortextures is 1

    pogokeen r6787 22 Mar, 00:13 Engine
  • General

    menus.cpp: Allow setting anisotropy when not in Polymost regardless of whether r_useindexedcolortextures is set

    pogokeen r6786 22 Mar, 00:13 Engine
  • General

    Fix console background disappearing intermittently

    pogokeen r6785 22 Mar, 00:13 Fix
  • General

    polymost.cpp: fix shadeFactor not being set properly for non-indexed colour textures

    pogokeen r6784 22 Mar, 00:13 FixEngine

Build 6783

21 Mar 2018 · 6 commits · 1 author SVN
Open build
  • General

    MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.

    Hendricks266 r6783 21 Mar, 21:48
  • General

    MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down.

    Hendricks266 r6782 21 Mar, 21:48
  • Allow component cflags to override global CWARNS for clang-tools rule.

    Hendricks266 r6781 21 Mar, 21:48
  • General

    Update glad to 0.1.18a0

    Hendricks266 r6780 21 Mar, 21:48
  • General

    Don't apply weapon shade interpolation to the shrinker/expander crystal at all.

    Hendricks266 r6779 21 Mar, 21:48
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Build 6777

21 Mar 2018 · 2 commits · 1 author SVN
Open build
  • center texel fetches for palette lookups and add various optimizations related to indexed texture changes

    pogokeen r6777 21 Mar, 13:41 Engine
  • General

    Polymost palette-indexed texture rendering

    pogokeen r6776 21 Mar, 13:41 Engine

Build 6775

16 Mar 2018 · 8 commits · 2 authors SVN
Open build
  • General

    Fix build

    Hendricks266 r6775 16 Mar, 23:44 Fix
  • General

    Fix weird bug with the shotgun caused by leftover code from the electric gun in LameDuke.

    TerminX r6774 16 Mar, 20:44 Fix
    Show details

    No, really.

  • General

    Useless cleanup of a function I saw when investigating a problem

    TerminX r6773 16 Mar, 20:44
  • General

    Remove 144 fps option from the menu, because it doesn't work right

    TerminX r6772 16 Mar, 20:43
  • CON

    Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.

    Hendricks266 r6771 16 Mar, 20:26 EngineCON
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    In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected. Set RETURN to -1 to cancel any hardcoded effects. ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise. New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums. CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming. Use of EVENT_DAMAGEHPLANE is hereby discouraged. Patch from Striker, based on work by Fox.

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Build 6767

15 Mar 2018 · 1 commit · 1 author SVN
Open build
  • General

    Fix horizoff with q16. This solve the problem with horiz returning to center after standing on a sloped floor.

    Hendricks266 r6767 15 Mar, 00:53 Fix
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    Patch from Fox.

Build 6766

14 Mar 2018 · 1 commit · 1 author SVN
Open build
  • CON

    Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable.

    Hendricks266 r6766 14 Mar, 18:19 CON
    Show details

    Patch from Striker.