Build 8846
GIT-
General
Add mjr4077au to the VoidSW credits
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Rename q16avel -> q16angvel and q16horz -> q16aimvel.
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While it is understandable that avel and horz came from Duke3D, having both q16horiz and q16horz in the updated SW_PACKET struct can be confusing, and the alternative notation is more consistent with the original struct field names of angvel and aimvel, as well as the differing uses of the name angvel still present in player.cpp.
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General
SW (DoPlayerTurn): The 180-degrees turns should be clockwise
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General
sw/src/player.cpp:PlayerAutoLook: Modify function to
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test for PF_MOUSE_AIMING_ON only if PEDANTIC_MODE == FALSE
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General
Revert SVN commit 8677; It wasn't sufficient in case
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one of the players toggled mouse aiming in the middle of a game, and it worked even worse in Master/Slave mode. Additionally, tying input to frame rate made the problem disappear.