EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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April 2020 23 builds · 94 commits

Build 8846

12 Apr 2020 · 30 commits · 2 authors GIT
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  • General

    Add mjr4077au to the VoidSW credits

    NY00123 12086ff 12 Apr, 23:52
  • SW

    Rename q16avel -> q16angvel and q16horz -> q16aimvel.

    NY00123 234a272 12 Apr, 23:28
    Show details

    While it is understandable that avel and horz came from Duke3D, having both q16horiz and q16horz in the updated SW_PACKET struct can be confusing, and the alternative notation is more consistent with the original struct field names of angvel and aimvel, as well as the differing uses of the name angvel still present in player.cpp.

  • General

    SW (DoPlayerTurn): The 180-degrees turns should be clockwise

    NY00123 1f5a4cf written 11 Apr 2020
  • General

    sw/src/player.cpp:PlayerAutoLook: Modify function to

    NY00123 62c2ab0 written 11 Apr 2020
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    test for PF_MOUSE_AIMING_ON only if PEDANTIC_MODE == FALSE

  • General

    Revert SVN commit 8677; It wasn't sufficient in case

    NY00123 1972c16 written 5 Apr 2020 Fix
    Show details

    one of the players toggled mouse aiming in the middle of a game, and it worked even worse in Master/Slave mode. Additionally, tying input to frame rate made the problem disappear.

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Build 8815

9 Apr 2020 · 1 commit · 1 author GIT
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  • General

    Fix player sprite disappearing and chat indicator using the wrong sprite when typing.

    Jordon Moss 5e5cfd9 9 Apr, 23:03 FixEngine

Build 8812

7 Apr 2020 · 1 commit · 1 author GIT
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  • General

    Fix stupid typo that broke the camera aiming at the enemy that killed you in Duke3D

    TerminX 4af08d4 7 Apr, 10:00 Fix

Build 8798

4 Apr 2020 · 3 commits · 1 author SVN
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  • SW

    Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f

    NY00123 r8798 4 Apr, 12:42 Fix
    Show details

    related to the definitions of RANDOM_NEG in bunny.cpp, ripper.cpp and ripper2.cpp. Do so in a way that isn't re-introducing compiler warnings. This partially fixes compatibility with demos made for SW 1.2. Additionally, replace the 3 separate definitions of RANDOM_NEG with a common one within game.h.

  • SW

    Fix a few memory access errors related to demo support

    NY00123 r8797 4 Apr, 12:41 Fix
  • General

    Add a workaround for possible rounding errors in calculations of

    NY00123 r8796 4 Apr, 12:41 Fix
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    sintable and radarang. sintable[512] was different in a 32-bit build.

Build 8795

4 Apr 2020 · 3 commits · 1 author SVN
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  • General

    Disable the call to WIN_UpdateClipCursorForWindows in WIN_PumpEvents

    Hendricks266 r8795 4 Apr, 03:59
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    Achieved by hex-editing libSDL2.a to change a JE (0x74) to JMP (0xEB). This should improve micro stuttering-issues on Windows. My settings: r_vsync 2 r_maxfps 0 win_systemtimermode 1 win_performancemode 1

  • General

    Fix voxels defined with definemodel

    Hendricks266 r8794 4 Apr, 03:59 FixEngine
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    Patch from Nuke.YKT.

  • General

    Replace hackish old PALETTE.DAT format detection with robust file length method

    Hendricks266 r8793 4 Apr, 03:59

Build 8792

2 Apr 2020 · 1 commit · 1 author SVN
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  • General

    Pack the struct SW_PACKET. While this makes demo playback

    NY00123 r8792 2 Apr, 16:04
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    functional with existing demo files, the code is known to be incompatible with demos made for SW 1.2.

March 2020 23 builds · 132 commits

Build 8790

29 Mar 2020 · 6 commits · 1 author SVN
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  • General

    Implement WT episode 5 ending

    Hendricks266 r8790 29 Mar, 01:41
  • General

    Implement WT's widescreen tiles

    Hendricks266 r8789 29 Mar, 01:41
  • General

    Implement hardcoded WT stuff

    Hendricks266 r8788 29 Mar, 01:41
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    Includes the new weapon, enemy projectiles, and breakable objects. Patch from Nuke.YKT. I edited it some, mostly to add the proper "if (WORLDTOUR)" checks.

  • General

    Fix negative viewtypes to match what World Tour expects

    Hendricks266 r8787 29 Mar, 01:41 Fix
  • General

    Cleanup some Duke game logic, mostly to allow easier chaining to the default case

    Hendricks266 r8786 29 Mar, 01:41
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Build 8784

24 Mar 2020 · 3 commits · 1 author SVN
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  • General

    Update TinySoundFont to 21c07c0bcd702e7adf3db349ac926914b98d17ce

    TerminX r8784 24 Mar, 02:18
  • General

    Clean up audiolib format detection a little bit

    TerminX r8783 24 Mar, 02:18
  • General

    Misc audiolib cleanup changes

    TerminX r8782 24 Mar, 02:18
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    This was split from another commit to make the other commit clearer. These changes don't really do much of anything.

Build 8781

21 Mar 2020 · 3 commits · 1 author SVN
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  • SW

    Revert the automapping changes from r5207. Using engine-side code

    NY00123 r8781 21 Mar, 14:52 FixEngine
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    brought back in r7873, this should restore the behaviors of DOS v1.2.

  • General

    Add set of polymost2d to 0 which was missed in r8711 to resizeglcheck.

    NY00123 r8780 21 Mar, 14:52 FixEngine
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    Fixes tiled automap rendering in SW, without breaking the status bar as in the case of r8766.

  • General

    Revert the change of call to FAF_DrawRooms into a conditional one,

    NY00123 r8779 21 Mar, 14:51 FixEngine
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    as done in r8766, since this breaks status bar output in tiled overhead map with Polymost. Do add comment about this for now.

Build 8778

21 Mar 2020 · 8 commits · 1 author SVN
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  • General

    Restore previously selected .sf2 filename when the file selector is canceled by pressing esc

    TerminX r8778 21 Mar, 05:18
  • General

    Remove a bunch of dead code relating to reading and writing configuration data in eduke32.cfg for stuff we don't even support anymore, or that is saved in settings.cfg now instead

    TerminX r8777 21 Mar, 05:18
  • General

    Move mouse x-scale and y-scale to the main mouse setup menu and get rid of Advanced Mouse

    TerminX r8776 21 Mar, 05:18
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    This also normalizes the scale sliders to a displayed range of 0 - 1.0, and adds in_mousexscale and in_mouseyscale cvars to hold the values.

  • General

    Update TinySoundFont to 031e4fecc37f8dc59725127941ae3d1f64867ff0

    TerminX r8775 21 Mar, 05:18
  • General

    Rename SF2_Load() to SF2_LoadBank() and fix the newline at the end of the error message that occurs if passed a bad filename

    TerminX r8774 21 Mar, 05:18 Fix
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Build 8770

18 Mar 2020 · 2 commits · 1 author SVN
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  • General

    Update TinySoundFont to 91c24e1620a8f9c13be1aa21698757e5ad5a95a6

    TerminX r8770 18 Mar, 22:29
  • General

    Make TinySoundFont effect sample block size configurable via cvar

    TerminX r8769 18 Mar, 22:29

Build 8768

18 Mar 2020 · 3 commits · 1 author SVN
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  • General

    Expand Nuke.YKT's patch from SVN r7414 to cover all 32-bit platforms.

    NY00123 r8768 18 Mar, 12:49 FixEngine
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    Fixes non-deterministic white rectangles rendering bug in PCExhumed.

  • General

    Remove unused FAF_DebugView variable from sw/src/brooms.cpp. The

    NY00123 r8767 18 Mar, 12:49
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    corresponding variable in rooms.cpp is used if DEBUG is defined to nonzero.

  • General

    sw/src/draw.cpp: Don't draw rooms if textured overhead map is drawn

    NY00123 r8766 18 Mar, 12:49 FixEngine
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    later. This also turns out to fix a Polymost-specific bug revealed in SVN r8711. Further remove a call to PicInView which does nothing.

Build 8765

17 Mar 2020 · 1 commit · 1 author SVN
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  • General

    Fix crash in menu file selector when no files OR directories are available to display

    TerminX r8765 17 Mar, 17:18 Fix