EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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November 2009

  • General

    clean up "renderer setup" menu a bit so we can put polymer shit in it later

    TerminX r1534 written 17 Oct 2009 Build 1540 Engine

October 2009

  • General

    Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.

    Plagman r1533 17 Oct, 08:27 Build 1533 FixEngine
  • General

    Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level

    TerminX r1532 written 16 Oct 2009 Build 1533 Fix
  • General

    Don't do interpolations if they're already being done. This would cause problems when using showview inside EVENT_DISPLAYROOMS.

    Plagman r1531 15 Oct, 18:02 Build 1531 CON
  • General

    relocated some key events

    Helixhorned r1530 written 11 Oct 2009 Build 1531
  • General

    small fix

    Helixhorned r1529 written 11 Oct 2009 Build 1531 Fix
  • General

    m32script conveniece

    Helixhorned r1528 written 11 Oct 2009 Build 1531 CON
  • General

    Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024

    TerminX r1527 written 7 Oct 2009 Build 1531 FixEngine
  • General

    Fix specpower and specfactor definitions for diffuse maps.

    Plagman r1526 4 Oct, 17:41 Build 1526 Fix
  • General

    better version of the 16x16 icon from hendricks266

    TerminX r1525 4 Oct, 04:58 Build 1526
  • General

    Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.

    Plagman r1524 written 3 Oct 2009 Build 1524 Fix
  • General

    fix for ogg clicks and segfaults from JF

    TerminX r1523 3 Oct, 16:34 Build 1523 Fix
  • General

    The actual "stuff"...

  • stuff for fiddling with polymer lights

    Helixhorned r1521 3 Oct, 15:20 Build 1523 EngineCON
  • General

    another one...

    Helixhorned r1520 written 1 Oct 2009 Build 1523
  • General

    small m32 changes

    Helixhorned r1519 written 1 Oct 2009 Build 1523 Engine