EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2010

  • General

    Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue

    TerminX r1586 written 16 Jan 2010 Build 1589 Fix
  • General

    Don't process the SDL_mixer effect if we're not done initializing.

    Plagman r1585 written 11 Jan 2010 Build 1589
  • General

    Annnnnd revert something I didn't mean to commit.

    Plagman r1584 written 11 Jan 2010 Build 1589 Fix
  • General

    Fences access to common resources between the possible SDL_mixer effect thread and the rest of the audio code.

    Plagman r1583 written 11 Jan 2010 Build 1589
  • General

    more semi-tested multiplayer changes and sound callback fix

    TerminX r1582 written 5 Jan 2010 Build 1582 Fix
  • General

    Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet.

    Plagman r1581 5 Jan, 06:22 Build 1581 Fix
  • General

    Changing S_TestSoundCallback() back to what it was before revision 1490 since calling into MultiVoc from the DirectSound buffer worker thread can cause deadlocks. TODO: make the callback value accurately point to the sound instance. Maybe change the type to intptr_t and directly pass a pointer?

    Plagman r1580 4 Jan, 20:57 Build 1580
  • General

    m32script fixes and additions

    Helixhorned r1579 4 Jan, 06:38 Build 1580 FixCON
  • General

    Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.

    Plagman r1578 written 3 Jan 2010 Build 1580 FixEngine
  • General

    Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.

    Plagman r1577 written 2 Jan 2010 Build 1580 FixEngine
  • General

    Revert part of revision 1540 which broke E2L4 and parts of E2L5.

    Plagman r1576 1 Jan, 00:26 Build 1576 Fix

December 2009

  • General

    This fixes a small problem with the mapster32 polymer selection code.

    Plagman r1575 31 Dec, 02:00 Build 1575 FixEngine
  • General

    further multiplayer improvements

    TerminX r1574 30 Dec, 15:07 Build 1574
  • General

    Cleaning out tree in case I can't work on anything for a while... more multiplay fixes

    TerminX r1573 written 17 Dec 2009 Build 1573 Fix
  • General

    more multiplayer crap

    TerminX r1572 14 Dec, 21:53 Build 1572
  • General

    more multiplay fixes + server password support + client ping time display

    TerminX r1571 14 Dec, 12:14 Build 1571 Fix
  • General

    more multiplayer fixes

    TerminX r1570 14 Dec, 01:54 Build 1571 Fix
  • General

    This fixes a renderer crash with external view + lights.

    Plagman r1569 written 13 Dec 2009 Build 1571 FixEngine
  • General

    A bunch of multiplayer improvements

    TerminX r1567 13 Dec, 21:23 Build 1568
  • General

    Fix wall and sector updating over the wire so that it doesn't crash.

    Plagman r1566 written 12 Dec 2009 Build 1566 FixEngine
  • General

    Fix the San Andreas texture fix in some cases.

    Plagman r1565 written 12 Dec 2009 Build 1566 Fix
  • General

    Fix the build with POLYMER=0 or USE_OPENGL=0.

    Plagman r1564 written 12 Dec 2009 Build 1566 FixEngine
  • General

    Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.

    Plagman r1563 written 12 Dec 2009 Build 1566 Engine
  • General

    Change the BUILD Makefiles to properly link the tools against nedmalloc.

    Plagman r1562 written 12 Dec 2009 Build 1566
  • General

    oops

    TerminX r1561 written 12 Dec 2009 Build 1566 Fix
  • General

    multiplayer fixes

    TerminX r1560 written 12 Dec 2009 Build 1566 Fix
  • General

    Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.

    Plagman r1559 written 8 Dec 2009 Build 1566 FixEngine
  • General

    Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore.

    Plagman r1558 written 7 Dec 2009 Build 1566
  • General

    Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.

    Plagman r1557 written 7 Dec 2009 Build 1566 Fix
  • General

    Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.

    Plagman r1556 6 Dec, 23:17 Build 1556 FixEngine
  • General

    Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.

    Plagman r1555 6 Dec, 23:04 Build 1556 FixEngine
  • General

    Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.

    Plagman r1554 6 Dec, 23:01 Build 1556 FixEngine
  • General

    Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.

    Plagman r1553 written 5 Dec 2009 Build 1556
  • General

    Ball-busting true client-server multiplayer prototype/alpha/whatever

    TerminX r1552 written 5 Dec 2009 Build 1556
  • General

    Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.

    Plagman r1551 written 2 Dec 2009 Build 1551 FixEngine
  • General

    Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.

    Plagman r1550 written 2 Dec 2009 Build 1551 FixEngine
  • General

    Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.

    Plagman r1549 written 2 Dec 2009 Build 1551 Engine
  • General

    Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.

    Plagman r1548 written 2 Dec 2009 Build 1551 Fix
  • General

    Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.

    Plagman r1547 written 2 Dec 2009 Build 1551
  • General

    Fixes a compressed texture cache bug where the background menu tile would sometime get replaced with another tile.

    Plagman r1546 written 2 Dec 2009 Build 1551 Fix
  • General

    some CON compilation fixes

    TerminX r1545 written 19 Nov 2009 Build 1551 FixCON
  • General

    Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember

    TerminX r1544 written 17 Nov 2009 Build 1551 Fix
  • General

    fix glaring oversight in new multiplayer random ID generation scheme

    TerminX r1543 written 15 Nov 2009 Build 1551 Fix
  • General

    fixes wall drawing (bug introduced in r1540)

    Helixhorned r1542 written 15 Nov 2009 Build 1551 FixEngine
  • General

    lower memory use for tilefromtexture by way of lzf compression, untested

    TerminX r1541 written 15 Nov 2009 Build 1551

November 2009

  • General

    A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use

    TerminX r1540 13 Nov, 18:30 Build 1540 FixEngine
  • General

    Fix 64 bit problems after viewing a security cam.

    qbix79 r1539 written 4 Nov 2009 Build 1540 Fix
  • General

    more demo control + sound access for m32script

    Helixhorned r1538 written 1 Nov 2009 Build 1540 CON
  • General

    Change multiplayer random ID generation scheme and remove some dead code

    TerminX r1537 written 29 Oct 2009 Build 1540
  • General

    crude demo fast-forward/rewind; more m32script goodness

    Helixhorned r1536 written 25 Oct 2009 Build 1540 CON