EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters

Showing 8,866 commits

Export CSV
Display options
Commit details:

May 2010

April 2010

  • General

    Fail gracefully when processing (some) corrupt models instead of corrupting the heap and possibly crashing.

    Plagman r1623 25 Apr, 17:51 Build 1623 Fix
  • General

    Various mapster32 fixes: check wall limits in sector drawing; don't count BACKSPACEing there as a new revision (probably fixes undo-related crashes). Also a patch-fix for a crash I couldn't pin down exactly and a corruption checker for m32script.

    Helixhorned r1622 written 19 Apr 2010 Build 1622 FixEngineCON
  • have default grid size in configuration

    Helixhorned r1621 written 11 Apr 2010 Build 1622 Engine
  • General

    Fix building engine utils w/ nedmalloc

    TerminX r1620 written 25 Mar 2010 Build 1622 FixEngine

March 2010

  • General

    fix array read/write commands

    TerminX r1619 written 18 Mar 2010 Build 1619 Fix
  • General

    TerminX r1618 written 17 Mar 2010 Build 1619
  • General

    further animlib improvements... like the previous commits, this probably speeds up playback of giant .anm files on very slow systems (handhelds like the Dingoo, etc)

    TerminX r1617 written 14 Mar 2010 Build 1619
  • General

    fixes line numbering in CONs

    Helixhorned r1616 written 14 Mar 2010 Build 1619 Fix
  • General

    TerminX r1615 written 14 Mar 2010 Build 1619
  • General

    TerminX r1614 written 14 Mar 2010 Build 1619
  • General

    Ups entering of sprite extra in 3d mode from 1024 to 65536. Also a toy for tinkering with tints in mapster.

    Helixhorned r1613 written 12 Mar 2010 Build 1619 Engine
  • General

    TerminX r1612 11 Mar, 22:21 Build 1612
  • General

    Misc changes. Probably breaks something, but probably fixes something else!

    TerminX r1611 11 Mar, 21:50 Build 1611 Fix
  • General

    Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).

    Helixhorned r1610 11 Mar, 15:35 Build 1611
  • General

    Model specular map support and polymer fix for the OSX/ATI driver.

    Plagman r1609 6 Mar, 17:09 Build 1609 FixEngine
  • General

    Add proper DEF tokens for normal scale/bias in model skins.

    Plagman r1608 6 Mar, 16:09 Build 1608
  • General

    fix for underwater ceiling issue

    TerminX r1607 written 4 Mar 2010 Build 1607 Fix
  • General

    Better mouse fix?

    TerminX r1606 2 Mar, 17:43 Build 1606 Fix
  • General

    Fix a couple of bugs

    TerminX r1605 2 Mar, 17:37 Build 1606 Fix
  • General

    Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes.

    TerminX r1604 2 Mar, 14:49 Build 1604
  • General

    Fix for mouse stalls at < 10 fps

    TerminX r1603 2 Mar, 14:44 Build 1604 Fix
  • General

    force r_vbos to 0 for Polymost on ATI R520

    TerminX r1602 written 1 Mar 2010 Build 1604 Engine
  • General

    internal sound handling changes/optimizations, seems to be working and shouldn't affect end users

    TerminX r1601 written 1 Mar 2010 Build 1604
  • General

    Fix crash when calling rotatesprite from CON with invalid coordinates

    TerminX r1600 written 28 Feb 2010 Build 1604 FixCON

February 2010

  • General

    Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement

    TerminX r1599 23 Feb, 10:13 Build 1599 FixCON
  • new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).

    Helixhorned r1598 written 13 Feb 2010 Build 1598 Engine
    Show details

    Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c

  • General

    Fix some 64 bit casts.

    qbix79 r1597 written 10 Feb 2010 Build 1598 Fix
  • General

    This is an attempt to fix r1595.

    Plagman r1596 written 24 Jan 2010 Build 1598 FixEngine
    Show details

    - pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed. - commented code was laying around in the middle of polymer.h - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99. - savegame.c using localtime_r, which doesn't exist on Win32. - demo playback calling resetlights and drawrooms without ever calling pr_loadboard(). - this change makes the game run very choppy here.

  • General

    Improved demo system. Kick ass and watch :)\

    Helixhorned r1595 written 24 Jan 2010 Build 1598
    Show details

    Features: * start recording in mid-game (ScrollLock) * saves interleaved diffs for later sync correction * supports fast-forward/rewind Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.

January 2010

  • General

    Model normal mapping support. This calculates the averaged texture-tangent basis for every face of every model when loading them, so this change will make startup times a lot worse until we implement a way to cache the computed models to disk.

    Plagman r1594 23 Jan, 21:57 Build 1594
  • General

    Very few actual changes... mostly formatting fixes from astyle

    TerminX r1593 23 Jan, 14:12 Build 1594 Fix
  • General

    More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land

    TerminX r1592 written 21 Jan 2010 Build 1592 FixEngine
  • General

    Properly invert the tangent space matrix instead of transposing it (after all, model tangent space isn't guaranteed to be orthogonal) and do so offline. This removes a little strain from the GPU.

    Plagman r1591 written 20 Jan 2010 Build 1592
  • General

    Fix building with MSVC

    TerminX r1590 written 18 Jan 2010 Build 1592 Fix
  • General

    This should correctly compute the normal of all BUILD floors and walls. Fixes bug 2806174 (E1L1 projection room floor not affected by light and parallaxing artifacts).

    Plagman r1589 17 Jan, 23:07 Build 1589 FixEngine
  • General

    This should be the correct type for aGlobalMemoryStatusEx.

    Plagman r1588 17 Jan, 12:08 Build 1589
  • General

    Clean out remaining changes from tree... this is mostly crap like variable name cleanup

    TerminX r1587 written 16 Jan 2010 Build 1589