EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2018 21 builds · 42 commits

Build 6902

22 May 2018 · 6 commits · 1 author SVN
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  • CON

    Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.

    Hendricks266 r6902 22 May, 22:58 CON
  • CON

    Factor out the parsing of gamearray names.

    Hendricks266 r6901 22 May, 22:58 CON
  • CON

    Remix resizearray in the following ways:

    Hendricks266 r6900 22 May, 22:58 CON
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    Make only one allocation instead of two. Calculate array byte sizes in a way compatible with GAMEARRAY_BOOLEAN. Clear the expanded part of grown arrays using correct counts for non-int32 sizes. Support resizing an array to 0 to free it.

  • CON

    Implement the copy command for GAMEARRAY_BOOLEAN.

    Hendricks266 r6899 22 May, 22:58 CON
  • CON

    Fix two regressions completely breaking the correctness of the copy command, introduced in r6343.

    Hendricks266 r6898 22 May, 22:58 FixCON
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Build 6896

22 May 2018 · 1 commit · 1 author SVN
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  • General

    Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.

    Hendricks266 r6896 22 May, 22:43
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    Affects fogpal, nofloorpalrange, setuptilerange, dummytilerange, undefinetilerange, definemodelframe, definevoxeltiles, texhitscanrange, nofullbrightrange, and light.

Build 6895

22 May 2018 · 2 commits · 1 author SVN
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  • General

    Move some of the more commonly used CON functions to the top of the switch in VM_Execute(), and promote some of the loop's variables to native_t. Unfortunately, Visual Studio's new clang-format integration took it upon itself to reformat everything. Use diff -w.

    TerminX r6895 22 May, 12:03 CON
  • CON

    make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map

    TerminX r6894 22 May, 12:03 FixEngineCON

Build 6893

22 May 2018 · 1 commit · 1 author SVN
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  • General

    actors.cpp: improve SE_11_SWINGING_DOOR detection and handling of players that block a door's path

    pogokeen r6893 22 May, 03:01

Build 6892

21 May 2018 · 1 commit · 1 author SVN
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  • CON

    Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.

    Hendricks266 r6892 21 May, 22:59 FixEngineCON
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    This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

Build 6888

17 May 2018 · 1 commit · 1 author SVN
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  • General

    polymost_drawpoly(): fix issue where mirrors wouldn't update the depth buffer

    pogokeen r6888 17 May, 15:33 Fix

Build 6887

16 May 2018 · 1 commit · 1 author SVN
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  • General

    G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.

    pogokeen r6887 16 May, 17:35

Build 6886

15 May 2018 · 1 commit · 1 author SVN
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  • General

    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.

    pogokeen r6886 15 May, 09:45 FixEngine

Build 6885

8 May 2018 · 1 commit · 1 author SVN
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  • General

    polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.

    pogokeen r6885 8 May, 15:47 FixEngine

Build 6884

8 May 2018 · 4 commits · 1 author SVN
Open build
  • General

    Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.

    pogokeen r6884 8 May, 10:32
  • General

    Dynamic tilepacking for indexed colour textures

    pogokeen r6883 8 May, 10:32
  • General

    ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis

    pogokeen r6882 8 May, 10:32
  • General

    polymost_resetVertexPointers(): remove erroneous glBindBuffer call

    pogokeen r6881 8 May, 10:32

Build 6878

4 May 2018 · 3 commits · 1 author SVN
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  • General

    Ignore cache size setting in .cfg if the value is less than the hard-coded default

    TerminX r6878 4 May, 15:42
  • General

    Very light sound cleanup

    TerminX r6877 4 May, 15:42
  • General

    Add quick save and quick load to the keyboard configuration menu

    TerminX r6876 4 May, 15:42

Build 6874

2 May 2018 · 2 commits · 1 author SVN
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  • General

    Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.

    Hendricks266 r6874 2 May, 21:44 Fix
    Show details

    This fixes the absent sound issues in WWII GI.

  • General

    WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!

    Hendricks266 r6873 2 May, 21:44 Fix

Build 6872

2 May 2018 · 7 commits · 1 author SVN
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  • General

    Fix some printf warnings.

    Hendricks266 r6872 2 May, 00:13 Fix
  • General

    WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.

    Hendricks266 r6871 2 May, 00:13 Fix
  • General

    WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.

    Hendricks266 r6870 2 May, 00:12 Fix
  • General

    WWII GI: Fix mistakes in our version of the weapon display code.

    Hendricks266 r6869 2 May, 00:12 Fix
  • General

    WWII GI: Update the default values of the weapon gamevars to correctly match the original game.

    Hendricks266 r6868 2 May, 00:12 CON
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April 2018 14 builds · 76 commits

Build 6865

29 Apr 2018 · 2 commits · 1 author SVN
Open build
  • General

    Direct cache1d error messages to log instead of stdout

    TerminX r6865 29 Apr, 10:20
  • General

    Add 'P' hotkey to change palette in tile selector, and clean up the info at the bottom of the screen a bit

    TerminX r6864 29 Apr, 10:20

Build 6863

29 Apr 2018 · 1 commit · 1 author SVN
Open build
  • second attempt at preventing extra wall points from being inserted on some walls with the batch point insert tool

    TerminX r6863 29 Apr, 10:20 Engine