EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2015

  • General

    Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.

    Hendricks266 r4948 25 Jan, 04:17 Build 4949
  • General

    Fix a bug where FLAC sound effects would loop when they were not supposed to.

    Hendricks266 r4947 25 Jan, 04:17 Build 4949 Fix
  • Mouse, touch, and pointer controls now take the origin into account.

    Hendricks266 r4946 25 Jan, 04:17 Build 4949
  • General

    Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.

    Hendricks266 r4945 25 Jan, 04:16 Build 4949 CON
    Show details

    This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate. before: onevent EVENT_DISPLAYMENUREST ifvare current_menu 0 // main menu { setvar x 1 setvar y 1 rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim } endevent after: state DisplayMenuCommon ifvare RETURN 0 // main menu { getuserdef[THISACTOR].m_origin_x x getuserdef[THISACTOR].m_origin_y y addvar x 65536 addvar y 65536 rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim } ends onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent

  • General

    Make my menu animation code a little bit more modular.

    Hendricks266 r4944 25 Jan, 04:16 Build 4949
  • General

    Revise r4707 to fix some remaining issues with next/previous weapon.

    Hendricks266 r4943 25 Jan, 04:16 Build 4949 Fix
  • General

    Simplify the macros used for distinguishing between OS X and iOS.

    Hendricks266 r4942 25 Jan, 04:16 Build 4949
  • General

    Fix "rv may be used uninitialized".

    Hendricks266 r4941 25 Jan, 04:15 Build 4949 Fix
  • General

    Fix "textsize.x may be used uninitialized".

    Hendricks266 r4940 25 Jan, 04:15 Build 4949 Fix
  • General

    compat_tools.c: match definition of 'editstatus'to declarations in other places. DONT_BUILD.

    Helixhorned r4939 written 24 Jan 2015 Build 4949
  • General

    engine.c: in qsetmodeany(), call initsmost() after setting xdim and ydim.

    Helixhorned r4938 18 Jan, 17:54 Build 4938 Engine
    Show details

    This makes sure that the engine arrays have sufficient space allocated for usage in Mapster32's 2D mode, for example from drawmapview().

  • fix build and linking. DONT_BUILD.

    Helixhorned r4937 18 Jan, 16:11 Build 4938 FixEngine
    Show details

    - t{sector,wall}type are simply typedef'd to the non-t versions - make FORCE_INLINE unconditional of DISABLE_INLINING (otherwise there are multiple definitions of these functions) - update lunatic/doc/lpeg-lunatic.patch to apply against the LPeg 0.12 I just downloaded

  • General

    osdfuncs.c: get rid of a warning with GCC. DONT_BUILD.

    Helixhorned r4936 18 Jan, 16:03 Build 4938
  • fix "windowed" modes (r_size >= 12) by reverting r4920; adapt.

    Helixhorned r4935 18 Jan, 15:16 Build 4935 FixCON
    Show details

    In setview(), we now assert windowx2 < xdim. The only calling places where its non-violation is non-trivial to ascertain are (1) showview from CON and (2) draw-to-tile for look-sideways in game.c. AFAICS case 1 should be fine. Case 2 is adapted; see comments there.

  • remove unused key* options in mapster32.cfg and corresponding BK_* macros. DONT_BUILD.

    Helixhorned r4934 18 Jan, 14:11 Build 4935 Engine
  • General

    Fix bsearch() call for user G_LoadMapHack(): don't access nonexistent storage. DONT_BUILD.

    Helixhorned r4933 18 Jan, 12:31 Build 4935 Fix
  • General

    polymost.c: fix possible access of wallchanged[-1]. DONT_BUILD.

    Helixhorned r4932 18 Jan, 12:28 Build 4935 FixEngine
  • General

    engine.c: fix memory leak. DONT_BUILD.

    Helixhorned r4931 18 Jan, 12:22 Build 4935 FixEngine
  • General

    polymost.c: fix C build. DONT_BUILD.

    Helixhorned r4930 18 Jan, 12:21 Build 4935 FixEngine
  • General

    Fix warning in previous commit. DONT_BUILD.

    Hendricks266 r4929 written 16 Jan 2015 Build 4935 Fix
  • CON

    Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.

    Hendricks266 r4928 16 Jan, 16:28 Build 4928 CON
    Show details

    // Example: Switch between tracks like radio stations. getmusicposition temp starttrackvar next_music_track setmusicposition temp Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands.

  • General

    Fix a crash exposed by animating the menu back button.

    Hendricks266 r4927 16 Jan, 16:27 Build 4928 Fix
  • General

    Clean up duplicate and strangely-formed cases in C_ParseCommand().

    Hendricks266 r4926 16 Jan, 16:27 Build 4928
  • General

    Fix kplib zip support

    TerminX r4925 15 Jan, 22:30 Build 4925 Fix
  • General

    MSYS2 build fix. DONT_BUILD.

    TerminX r4924 15 Jan, 22:30 Build 4925 Fix
  • General

    Fix savemapstate/loadmapstate (fixes a crash at shutdown, among other things)

    TerminX r4923 15 Jan, 22:30 Build 4925 Fix
  • General

    Fix wildmatch(), resolves errors matching things like "*.zip" with "duke3d.hrp.zip" for example.

    TerminX r4922 14 Jan, 22:45 Build 4922 Fix
  • General

    MSVC build fix... guess it was upset about the macro expansion

    TerminX r4921 14 Jan, 22:45 Build 4922 Fix
  • General

    Fix off-by-one error in setview()

    TerminX r4920 14 Jan, 22:45 Build 4922 Fix
  • General

    Implement better fade-out for quotes and for the mouse cursor in the menu.

    TerminX r4919 14 Jan, 22:45 Build 4922
  • Implement better back button.

    Hendricks266 r4918 13 Jan, 04:57 Build 4918
  • Make black background boxes translucent again.

    Hendricks266 r4917 13 Jan, 04:57 Build 4918
  • Add proper edging for the tops and bottoms of scrolling lists.

    Hendricks266 r4916 13 Jan, 04:56 Build 4918
  • General

    Improve weapon switching:

    Hendricks266 r4915 13 Jan, 04:56 Build 4918
    Show details

    1. If you switch away from a weapon and switch to a third when the gun is still going down, continue lowering the first weapon instead of immediately raising the third. 2. If you switch away from a weapon and switch back to it before it lowers completely, raise it from its current position instead of going all the way to the bottom.

  • General

    Convert some multi-line UI messages to single G_ScreenText calls with line breaks.

    Hendricks266 r4914 13 Jan, 04:56 Build 4918
  • General

    Fix aligned screentext with newlines.

    Hendricks266 r4913 13 Jan, 04:55 Build 4918 Fix
  • General

    Forgot this file in r4911

    TerminX r4912 12 Jan, 01:55 Build 4912
  • General

    Fix tdupsprite in m32script.

    TerminX r4911 12 Jan, 01:28 Build 4912 FixCON
  • General

    Make dist() and ldist() take void pointers so we can compare spritetype with tspritetype without inserting casts everywhere.

    TerminX r4910 12 Jan, 01:28 Build 4912
  • General

    Fix Mapster32 sector copying

    TerminX r4909 12 Jan, 00:44 Build 4912 FixEngine
  • General

    Fix compiler warnings

    TerminX r4908 11 Jan, 17:54 Build 4908 Fix
  • General

    Fix undefined behavior in Polymost

    TerminX r4907 11 Jan, 17:54 Build 4908 FixEngine
  • General

    Disable mouse input affecting the menu when the console is down. This code is awful, because I am an awful man.

    TerminX r4906 11 Jan, 17:54 Build 4908
  • General

    Crash fix

    TerminX r4905 11 Jan, 17:53 Build 4908 Fix
  • fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading.

    TerminX r4904 10 Jan, 20:56 Build 4904 FixEngine
  • General

    Introduce "twalltype" for temporary uses of walltype where using wall_tracker_hook() would be invalid. This is similar to "tspritetype" and fixes a bunch of problems in the editor that cropped up when changing the tracker sanity checks to an assert that only exists in debug builds (branching upon any write to a sprite, sector or wall had an unacceptable impact on performance).

    TerminX r4903 10 Jan, 20:56 Build 4904 FixEngine
  • General

    Questionable CON changes and optimizations. <3

    TerminX r4902 10 Jan, 20:56 Build 4904 CON
  • General

    Fix Mapster32 bug where pressing "O" on a sprite twice would corrupt your map due to unchecked use of hitscan results.

    TerminX r4901 10 Jan, 20:55 Build 4904 FixEngine
  • General

    Place the current loading percentage into RETURN for EVENT_DISPLAYLOADINGSCREEN.

    TerminX r4900 10 Jan, 20:55 Build 4904 CON
  • General

    Fix distrecip calculation

    TerminX r4899 10 Jan, 20:55 Build 4904 Fix