EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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April 2015

  • General

    Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags.

    Hendricks266 r5149 14 Apr, 14:18 Build 5149 FixEngine
  • General

    Correct the HICTINT_GRAYSCALE calculation for hightile.

    Hendricks266 r5148 14 Apr, 14:17 Build 5149 Engine
  • General

    Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display.

    Hendricks266 r5147 14 Apr, 14:17 Build 5149 Engine
  • Add blending modes Screen, Overlay, and Hard Light, as opposed to the default Multiply. This value is encoded in bits 6 and 7 of the "flags" parameter. In other words, calculate your flags besides these modes, then bitwise OR the resulting value with:

    Hendricks266 r5146 14 Apr, 01:08 Build 5146
    Show details

    0 - Multiply 64 - Screen 128 - Overlay 192 - Hard Light Note: These will likely look terrible when combined with the Colorize flag, because of the nature of the Colorize flag.

  • General

    Account for HICTINT_GRAYSCALE, INVERT, and COLORIZE when applying a tint on 8-bit art.

    Hendricks266 r5145 14 Apr, 01:07 Build 5146
  • General

    Apply HICTINT_APPLYOVERALTPAL where it should in texcache_fetch.

    Hendricks266 r5144 14 Apr, 01:07 Build 5146
  • General

    Eliminate a check that a model's sector's floorpal is nonzero before applying a tint.

    Hendricks266 r5143 14 Apr, 01:07 Build 5146 Engine
  • Account for HICTINT_APPLYOVERALTPAL and HICTINT_USEONART.

    Hendricks266 r5142 14 Apr, 01:06 Build 5146 Engine
  • General

    Fix omission of modules when parsing game-side defs.

    Hendricks266 r5141 12 Apr, 01:07 Build 5141 Fix
  • General

    Implement "renamefile" during game-side def parsing (normally for "loadgrp" et al.) in addition to engine-side def parsing.

    Hendricks266 r5140 12 Apr, 01:07 Build 5141 Engine
  • Add "copytile" token that allows you to copy existing 8-bit tiles from one slot to another, along with their x/yoffsets and flags. ART animation values are not copied.

    Hendricks266 r5139 12 Apr, 01:07 Build 5141
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    Examples: (assuming stock Duke palswaps) copytile 10000 { tile 0 } // tile #10000 is now the same as #0 copytile 10001 { tile 1 pal 8 } // tile #10001 is now #1 with a full-green tint copytile 0 { pal 1 pal 23 } // tile #0 now has a full-yellow tint

  • General

    Instead of keeping the entire contents of ART files loaded from within zips in memory, assimilate them into tilefromtexture's compressed faketiledata.

    Hendricks266 r5138 12 Apr, 01:07 Build 5141
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    This involves some refactoring.

  • Expand use of check_tile().

    Hendricks266 r5137 12 Apr, 01:06 Build 5141
  • General

    Fix an OOB in the cheats menu when running with the v0.99 GRP.

    Hendricks266 r5136 12 Apr, 01:06 Build 5141 Fix
  • General

    Correct the month used in automatic names of savegames created by the "save" CON command.

    Hendricks266 r5135 12 Apr, 01:06 Build 5141 CON
  • map SDL_SCANCODE_NONUSBACKSLASH to the same Build code as COMMA.

    Helixhorned r5134 11 Apr, 06:53 Build 5134 Fix
    Show details

    NONUSBACKSLASH is what is generated for the key between the LShift and 'Z' here. The aliasing with the actual ',' key is as with the SDL1.2 build. Fixes the issue reported in http://forums.duke4.net/topic/8029-cant-bind-key-anymore/

  • General

    Makefile.common: for Clang, add -Wno-missing-braces.

    Helixhorned r5133 11 Apr, 06:53 Build 5134
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    Because we get spammed otherwise, regarding initializations of 'vec3f_t' and 'vec3d_t' variables. Update: actually, it also happens for GCC builds for me.

  • General

    Mapster32/C++ build/non-Lua: probably fix a crash in showsectordata().

    Helixhorned r5132 11 Apr, 06:53 Build 5134 FixEngine
    Show details

    Reported in http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__220722 I could not reproduce it, but it is thinkable that 'searchsector' could have been out-of-sync with the 'sectnum' local. (For example, the former one could have been -1, triggering the crash.)

  • General

    Fix freeze on pitch 0 sound playback introduced in r4616.

    Helixhorned r5131 11 Apr, 06:53 Build 5134 Fix
    Show details

    Reported in http://forums.duke4.net/topic/3857-the-crash-thread/page__view__findpost__p__220954 Now, PitchTable[] in initialized with the same values as pre-r4608.

  • update docs and comments in lunatic/test/event_chaining.con

    Helixhorned r5130 11 Apr, 06:53 Build 5134 CON
  • General

    polymost.c: fix an out-of-bounds access in polymost_dorotatesprite().

    Helixhorned r5129 11 Apr, 06:53 Build 5134 FixEngine
    Show details

    To reproduce, lower the OSD, for example.

  • General

    Amend previous commit.

  • Add "undefinetile" and "undefinetilerange".

  • General

    Clear the player's quote timer for each MAIN_LOOP_RESTART.

  • General

    Disallow "autoload" as a choice for the game dir in the Win32 startup window.

  • General

    Allow alpha fade-out for quotes and the menu mouse cursor in 8-bit when the supplied PALETTE.DAT has enough alpha tables to fully display each effect.

  • Modify slider bar so that it uses a scale defined in the data structure instead of auto-scaling to the height of the row.

  • Remove all remaining TEXT_GAMETEXTNUMHACK.

  • Rename "pickup messages" to "game messages".

  • General

    In P_DisplayWeapon(), don't skip P_DisplaySpit() due to Fist/Knuckles/Tip/Access.

  • General

    Build tools: Fix build. DONT_BUILD.

    Hendricks266 r5119 written 8 Apr 2015 Build 5127 Fix

March 2015

  • General

    Add events for the remaining player-related HUD display functions:

    Hendricks266 r5118 29 Mar, 22:57 Build 5118 CON
    Show details

    EVENT_DISPLAYSPIT - loogies from the SPIT projectile EVENT_DISPLAYFIST - nukebutton fist (shrunk fists are part of EVENT_DISPLAYWEAPON) EVENT_DISPLAYKNEE - pstomp knee (quick kick is part of EVENT_DISPLAYWEAPON) EVENT_DISPLAYKNUCKLES - knuckle crack idle animation EVENT_DISPLAYSCUBA - scuba gear EVENT_DISPLAYTIP - tip hand EVENT_DISPLAYACCESS - access cards / keycards

  • General

    Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot.

    Hendricks266 r5117 29 Mar, 22:57 Build 5118 Fix
  • General

    Replace the use of an "snum" parameter in the screen display functions with screenpeek because we need to keep screenpeek accurate for CON anyway.

    Hendricks266 r5116 29 Mar, 22:56 Build 5118 CON
  • Add two new structs, tiledata and paldata, accessible only through quick-access.

    Hendricks266 r5115 29 Mar, 22:56 Build 5118 CON
  • General

    Don't print quotes when not in-game.

    Hendricks266 r5114 29 Mar, 22:56 Build 5118
    Show details

    This is required after a change in the cheat menu commit that allows the cheat quotes to trigger from the in-game menu. However, a side-effect was that pressing F12 in the main menu would cause "SCREEN SAVED" to display indefinitely.

  • General

    Prevent a crash in mdloadskin() caused by an oversight in r5107.

    Hendricks266 r5113 29 Mar, 22:56 Build 5118 Fix
  • General

    Avoid reading or writing savegame specdata arrays when the pointer to one is NULL or their count is zero.

    Hendricks266 r5112 28 Mar, 19:40 Build 5112
  • General

    Avoid triggering undefined behavior in the allocator when loading or saving ProjectileData[].

    Hendricks266 r5111 28 Mar, 19:40 Build 5112
  • Add checks to prevent invalid reads/writes when using get/setprojectile on a tile number that does not have a projectile defined for it.

    Hendricks266 r5110 28 Mar, 19:40 Build 5112 CON
  • General

    Restore an insptr++ when executing "endswitch".

    Hendricks266 r5109 28 Mar, 19:39 Build 5109
  • Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.

    Hendricks266 r5108 28 Mar, 02:49 Build 5108 Engine
  • Add "nocompress" and "nodownsize" tokens to model skin definitions.

    Hendricks266 r5107 28 Mar, 02:49 Build 5108
  • CON

    Add projectile workslike flag PROJECTILE_NOSETOWNERSHADE = 0x00200000 = 2097152 that prevents actors from inheriting a projectile's shade when shooting it.

    Hendricks266 r5106 28 Mar, 02:48 Build 5108 CON
  • Really fix get/setprojectile.

    Hendricks266 r5105 28 Mar, 02:48 Build 5108 FixCON
  • General

    Re-apply r5053, which got lost in r5079.

    Hendricks266 r5104 28 Mar, 02:48 Build 5108
  • General

    Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,

    Hendricks266 r5103 27 Mar, 05:30 Build 5103
  • General

    weapons.con.sample: Update to use the hudpal member so that fogpals and custom makepalookup definitions display properly.

    Hendricks266 r5102 27 Mar, 05:30 Build 5103 CON
  • Add "nofloorpal <value>" to "makepalookup", which, when specified, allows you to set exactly the value of g_noFloorPal that you want.

    Hendricks266 r5101 27 Mar, 05:29 Build 5101
  • Fix a mistake in r5086 that broke get/setprojectile.

    Hendricks266 r5100 27 Mar, 05:29 Build 5101 FixCON