February 2016
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Refactor all GL internal texture format decision making into uploadtexture().
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This directly achieves the following: * Eliminated codedup. * Recently introduced GL ES performance downsampling now applies to model skins. * Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}. * Cleanly allows multiple fallback formats for each type. * Ready for further commits.
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Add BuildGLErrorCheck(), useful for debugging GL.
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Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS.
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Remove OS version guard. Unsupported versions will fail to run in the first place due to missing symbol errors.
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Re-add pre-XP version strings.
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Add preprocessor token NO_ALIGNED_MALLOC which disables compilation with aligned memory allocation. Useful for old versions of Windows and Mac OS X.
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More of r5556.
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Fix on-screen keyboard, broken in r5625.
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Add recently created game source files to project.
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Require full screen.
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Fix launching on iOS 6.
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Fix iOS hardware deployment.
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Android shit. DONT_BUILD.
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Fix animsounds
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Fix CON_IFCUTSCENE
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Fix anim definition problem
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Android crap. DONT_BUILD.
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Add some debug assertions for the hash table stuff.
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Remove -fno-lto-odr-type-merging, turns out it's an obscure option that isn't enabled in the synthesis toolchain. Oh well.
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Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
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Android build fix. DONT_BUILD.
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Update Android Makefile with new source files
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Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c
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Limit -fno-lto-odr-type-merging to GCC 5.x
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Fix r5548
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"i needed to comment out line 111 in source/sdlmusic.c to be able to compile r5606"
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Pause and resume sounds instead of just stopping them when opening menus or pausing the game.
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Fix Polymost issue reported at https://forums.duke4.net/topic/8470-weirdness-of-players-sprite-in-view-modef7/
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Implement Mapster32's CON_FOR into EDuke32.
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VS project fixes, DONT_BUILD.
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Add SFLAG_REALCLIPDIST to bypass hard-coded clipdist fuckery based on xrepeat and picnum. This also changes some bad uses of A_CheckSpriteTileFlags() into A_CheckSpriteFlags() instead.
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Bring out yer dead!
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Add a few missing files to the VS project. DONT_BUILD.
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This never should have been committed. DONT_BUILD.
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Renamed "veryclean" make recipe to "clean" and added veryclean back as an alias for compatibility. This also adds a suggestion to run "make clean" when linking fails. DONT_BUILD.
January 2016
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Fix Polymer wall updating
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Fix animsounds error message. DONT_BUILD.
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Cheap hack to let Mapster32 read the visibility parameter from gamestartup when parsing the CONs for sound definitions.
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Fix switch/case regressions introduced in r5577.
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Fix potential build failure when static inline G_CheckForSpace{Ceiling,Floor} are declared without namesdyn.h first being included.
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Exposed by lunatic_game.c when LUNATIC=1.
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Fix unused-parameter warnings.
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Fix discarded-qualifiers warnings.
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Fix cast-qual warnings having to do with L_RunString.
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Clean up some cvar definitions.
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"4 spaces originally
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2 spaces now 0 idea how that even happened"
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Fix problem with C-CON sector and wall structure access. Oops.
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Minor cleanup. DONT_BUILD.
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Fix issue with the info message for toggling floor texture expansion bit in Mapster32 only reading the value from the sector's ceiling instead of what you were actually pointing at.