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2024.06.15.Log2111.txt
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commit 78b0dcab1c3b2e12d447dcc26f2978cab25039fc
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sat Jun 15 23:21:37 2024 -0700
Update gamecontrollerdb.txt
commit e9629102e541dadd3c9b5d28dfaa6b2d6a6e6799
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sat Jun 15 19:34:02 2024 -0700
Duke3d: fix a bunch of improperly written checks for sprites that have been deleted or wound up outside of playable space
Fixes terminx/eduke32#307
commit 8823af7cc356b263ce94a15f5795a074985f4b38
Author: Richard Gobeille <richard@voidpoint.com>
Date: Thu Jun 6 14:19:31 2024 -0700
engine: update miniz to 8714fd3cd8788eb18304200607247926f9728d1f
commit 088fcb6fb290b965e3c5ad3d9102dce2079bc9ba
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sun Jun 16 14:42:04 2024 -0700
mimalloc: cherry pick 03020fbf81541651e24289d2f7033a772a50f480
commit 4b3dac9914cddebc6711ed799b4c82ad454932cb
Author: Richard Gobeille <richard@voidpoint.com>
Date: Thu Jun 6 13:00:42 2024 -0700
mimalloc: update to v1.8.7
commit c5e4719c81b502a37177a1473030158bdd37d67e
Author: Richard Gobeille <richard@voidpoint.com>
Date: Wed Jun 5 18:27:16 2024 -0700
engine: update lz4 to c537f782c44a0ced71bcf271356aef9506f1375c
commit 2cdcb0201eb39f4c6d75a3c94ca375f316ee30bd
Author: Richard Gobeille <richard@voidpoint.com>
Date: Tue Apr 23 14:49:41 2024 -0700
Windows: SDL 2.30.3
commit d7a3d3ccd740179f83c43364efabf1aa0d410bf0
Author: Richard Gobeille <richard@voidpoint.com>
Date: Thu Nov 9 16:58:56 2023 -0800
Duke3d: disable drawframe coroutine (the coroutine is not actually required for vm_preempt operation)
commit 9ba9e3687b46109f4b379f0477c112e443409d68
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sun Dec 24 08:54:50 2023 -0800
Duke3d: improve frame pacing
commit b6297e816862194ac21371ac8a244c53a322638c
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sun Nov 5 12:56:21 2023 -0800
Duke3d: allow frame drawing between segments of EVENT_WORLD/EVENT_PREWORLD chains
commit 1cacbf06b9bc714c784e8ad71f8b9949098c5266
Author: Richard Gobeille <richard@voidpoint.com>
Date: Thu Oct 26 16:26:27 2023 -0700
Duke3d: add CON_YIELD
Allows long-running CON execution to yield to rendering and player input handling.
commit 3211bf7dd8930fda60b4e5ebc1a7ec8c57f5bbc5
Author: Richard Gobeille <richard@voidpoint.com>
Date: Thu Feb 1 06:30:00 2024 -0800
engine: bump GL depth buffer size
See https://voidpoint.io/terminx/eduke32 for more details.