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2023.10.03.Log2089.txt
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commit 75be4e26b36ce334c02438d7fb72123b2b3e7df9
Author: Richard Gobeille <richard@voidpoint.com>
Date: Tue Oct 3 07:49:57 2023 -0700
Duke3d: make Gv_Clear() actually clear and Gv_Init() actually re-init
commit 60a4f920640f113917e181e72c1cd25280b72a97
Author: Richard Gobeille <richard@voidpoint.com>
Date: Tue Oct 3 07:48:53 2023 -0700
Duke3d: don't EDUKE32_PREDICT in the sound functions
commit 4d8264c5df7575059c1e2fbdb5a6da0aac56bc43
Author: Richard Gobeille <richard@voidpoint.com>
Date: Tue Oct 3 05:43:07 2023 -0700
Duke3d: use internal CONs if external CON compilation fails, like the DOS version did.
I see now that Todd was actually very wise.
commit d0e4efe55c39781654b7f3973bedf557f0c3dfd0
Author: Richard Gobeille <richard@voidpoint.com>
Date: Tue Oct 3 05:41:44 2023 -0700
Duke3d: fix regression where trying to play an undefined sound with an index higher than the highest defined index could crash the game
commit a4a33e989a382309cb3b0c144bf75fecd75e9e44
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sat Sep 30 00:59:17 2023 -0700
Fury: fix a rare input issue involving creating savegames while the CON script execution is lagging
commit 98c5963c454a68aeb2a02fcc2f1420eaa301da2d
Author: Richard Gobeille <richard@voidpoint.com>
Date: Fri Sep 29 11:02:24 2023 -0700
Fury: fix Aftershock accessibility issue
commit 64259d463d3775d9800785e979699710aede1245
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sun Sep 24 23:57:54 2023 -0700
Duke3d: maybe fix player's view pseudo-randomly returning to center
commit fec7d30e6929e99cef7aad47d2c6d75b65dfaf59
Author: Richard Gobeille <richard@voidpoint.com>
Date: Mon Sep 25 09:01:13 2023 -0700
Duke3d: implement GAMEFLAG_NOCLASSIC and GAMEFLAG_NOPOLYMER grpinfo flags
commit ed8ae4027c98f830792c1a96676118c17983b0f9
Author: Richard Gobeille <richard@voidpoint.com>
Date: Mon Sep 25 03:28:01 2023 -0700
Duke3d: resolve issue where eduke32.log ended up in whatever the cwd was when the binary was launched
Fixes terminx/eduke32#289
commit 9e98e7042948010b247ede9a488a3f8d99116719
Author: Richard Gobeille <richard@voidpoint.com>
Date: Mon Sep 25 03:40:54 2023 -0700
Update gamecontrollerdb.txt
commit af4d604e426385952283ade81f6bc76406e804cd
Author: Richard Gobeille <richard@voidpoint.com>
Date: Fri Sep 22 11:49:34 2023 -0700
Duke3d: detect invalid .sectnum and .statnum with setactor
commit 89f2ba08a9460e1e599b89aab2c9d43f4f100c81
Author: Richard Gobeille <richard@voidpoint.com>
Date: Mon Sep 25 05:25:01 2023 -0700
editor: fix M32_PRINTERROR macro
commit 0b3eb6207d0bb1f5cb69698df2eab4b9372ed9ef
Author: Richard Gobeille <richard@voidpoint.com>
Date: Mon Sep 25 05:24:00 2023 -0700
editor: fix updatesector/updatesectorz/updatesectorneighbor/updatesectorneighborz
commit 2bbf73dcb3476b2bc84859c76e4d951de56cd1bd
Author: Richard Gobeille <richard@voidpoint.com>
Date: Thu Sep 21 03:01:40 2023 -0700
Duke3d: though it's assumed that whatever set the player's cursectnum to -1 was correct in doing so, it probably doesn't hurt to double check before fragging the player
commit 85c613031492b44624571660b497574d046c8fe8
Author: Richard Gobeille <richard@voidpoint.com>
Date: Wed Sep 20 03:47:59 2023 -0700
Fury: revise 1b25e6fcf6f61bfef45efc92d773546b9b36a02b
commit a21311331f14da4a2126f850055617c5b8fe465b
Author: Richard Gobeille <richard@voidpoint.com>
Date: Mon Sep 18 23:37:25 2023 -0700
Duke3d: fix bug in CON EVENT_SCREEN where keypresses weren't being cleared between loop iterations, preventing animations where each keypress skips a segment without bailing out of the whole thing
commit 25eaf65d5948d9c770cec9d1c47fdf551f654446
Author: Richard Gobeille <richard@voidpoint.com>
Date: Mon Sep 18 00:31:19 2023 -0700
Duke3d: these should have been in 3f4e11c25af76a0dcce1ab66fa97c9083c951a06
commit 2b13ef78c6ee223053aeb304b3cb8f5785bef6ef
Author: Richard Gobeille <richard@voidpoint.com>
Date: Fri Sep 15 06:26:54 2023 -0700
Duke: print sound precache warning in release builds
commit 1cd30484ac7df3858b58f0f61708d86e58a89f39
Author: Richard Gobeille <richard@voidpoint.com>
Date: Tue Sep 12 05:57:02 2023 -0700
engine: print sprite number and tile of sprite when clipsectnum >= MAXCLIPSECTORS in clipmove()
Kinda shit tier, but whatever.
See https://voidpoint.io/terminx/eduke32 for more details.