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2023.08.07.Log2058.txt
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commit 5977025e042c9adbf56672472b412639b19dc63d
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Mon Aug 7 23:33:17 2023 +0200
Duke3D: Fix z interpolation problems in VM_Fall() and A_Fall()
This prevents a visual jitter effect from sprites that aren't moving,
but use the "fall" command in a water sector (zombie actors, pickups, etc).
See https://voidpoint.io/terminx/eduke32 for more details.