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2022.01.16.Log1996.txt
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commit d8ed2f92aa9171d17a20fe56d3ce517ba8064046
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sun Jan 16 05:55:07 2022 -0800
loguru: #include <share.h> so this builds with MinGW again
commit 14e4521262098f58d914b29d3610ce9882cba5ac
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sun Jan 16 05:29:29 2022 -0800
loguru: use _fsopen() instead of fopen_s() so we can permit viewing eduke32.log read-only in other applications while the game is running on Windows
commit 17e43649b35a7590f4b3d666e4fb6fda8e2a8ea0
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sun Jan 16 03:22:34 2022 -0800
fix animvpx again
commit 31cdb78fa8722589f396bbdbf8d47a3aa1f84fca
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sat Jan 15 09:40:40 2022 -0800
Duke3d: add STANDALONE_UNUSED
Used to silence warnings for function parameters that are unused in EDUKE32_STANDALONE builds.
See https://voidpoint.io/terminx/eduke32 for more details.