Dettaglio
2021.12.22.Log1989.txt
Nessuna revisione SVN parsata. Mostro il contenuto raw sotto.
Contenuto Raw
commit 5fbeae0c5cacda5273a07f1f13e37867750e25c5
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Wed Dec 22 09:15:12 2021 +0100
Duke3D: Introduce modern default keybind ordering
Can be changed with the cvar cl_keybindorder. Settings the value
to 0 restores the original classic keybind order, 1 uses the
modern ordering. Either mode is overridden by custom keybind orders.
commit 8982a256c2a04e760e9cc69fb65b0e1d2621443b
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Fri Aug 13 16:47:35 2021 +0200
Duke3D: apply reordering to mouse and controller config as well
commit ba7d12a3c2de83d3d979f1b7d6d9ac8d8da4d38c
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Sat Nov 20 00:01:03 2021 +0100
Duke3D: Implement reordering of keyboard menu entries via DEF command
List the gamefunc names (or corresponding indices) separated by whitespace.
This will define the order of gamefuncs on the keyboard configuration menu.
Any omitted gamefuncs will not be listed in the menu.
Usage:
```
keyconfig
{
gamefunc_Move_Forward
gamefunc_Move_Backward
gamefunc_Strafe_Left
gamefunc_Strafe_Right
...
}
```
commit 9107b89632265e0404e52ecfa5e6e44caae75343
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Fri Aug 13 10:35:39 2021 +0200
Duke3D: Decouple keybind menu ordering from assigned gamefunc index
commit 8ba7a41883401a79f84a3ddfbd2a88a419cceb09
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Fri Aug 13 09:57:27 2021 +0200
Duke3D: replace NUMGAMEFUNCTIONS macro with an enum value
See https://voidpoint.io/terminx/eduke32 for more details.