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2021.11.12.Log1969.txt
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commit 61f71049b5dc981d41a509f9957cefd99aa416cf
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Fri Nov 12 23:53:08 2021 +0100
Mapster32: Increase MAXSOUNDS to 16384 to match the game-side limit
commit b3003aca2e436014f67dbfa6dce37c5d004d9e49
Author: Richard Gobeille <richard@voidpoint.com>
Date: Fri Nov 12 07:53:56 2021 -0800
Duke3d: remove reset to previous projectile position from projectile bounce handling
Please report any weirdness relating to bouncing projectiles impacting surfaces.
commit 9467311b9ae433de7044e4a5b4de595959a33c5b
Author: Richard Gobeille <richard@voidpoint.com>
Date: Fri Nov 12 07:53:56 2021 -0800
Duke3d: make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled
This smooths out stuff like octabrains and flying liztroops without making them look stupid when they move on the ground.
commit a56a7521433f9ff5474bf00fe8146c7a586e743f
Author: Richard Gobeille <richard@voidpoint.com>
Date: Fri Nov 12 07:53:56 2021 -0800
engine: add amalgamated version of the vector math library found at https://github.com/glampert/vectormath
See https://voidpoint.io/terminx/eduke32 for more details.