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2021.11.12.Log1967.txt

📄SVN 📅2021-11-12 💾1,0 KB 0 Parsed entries BUILD FIX
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commit 661883a52dc2d660cc3152df4a79e371c3b0f4d6
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 07:02:06 2021 -0800

    Duke3d: fix extra counters shown with r_showfps values greater than 1 to account for frames being rendered in places where they previously weren't

commit 7304811fc30e5cbe6349ad0ccd2a56af0e513b3b
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 07:16:37 2021 -0800

    engine: detect GL_ARB_sampler_objects, drop detection of GL_ARB_vertex_buffer_object, GL_EXT_texture_edge_clamp, and GL_SGIS_texture_edge_clamp

commit 0e45faace13e6c7278f366dbcf432b1bf9cf0b1f
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 07:01:41 2021 -0800

    glad: update to 0.1.34

commit 3ddb9dd235e94c7d2b24b905f0f6dfb0ab06c3be
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 07:26:53 2021 -0800

    engine: remove unfinished x86_64 port of the original x86 classic renderer
    
    It never worked.

See https://voidpoint.io/terminx/eduke32 for more details.