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2021.11.12.Log1966.txt
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commit a9ba29fc791844a9812bffb2c982ada0a1534fab
Author: Richard Gobeille <richard@voidpoint.com>
Date: Fri Nov 12 05:58:54 2021 -0800
mimalloc: re-add EDuke32-specific patch I accidentally lost when I updated it
commit e08d1a9a1a6d1774708a1db7b1f91d4257359280
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sat Sep 4 14:36:47 2021 -0700
Fury: fix screen return-to-center when triggering save checkpoints, hopefully for good this time. :p
commit 01f10a60f4aff93576b576b07b96aee45c9dc17f
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sat Sep 4 14:36:47 2021 -0700
Duke3d: fix map console command to work correctly with coroutine setup
Adds MODE_NEWGAME to player .gm
commit cd55f332e9dd795fcb42f1cc09ab9e9b16d15a88
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sat Sep 4 14:36:47 2021 -0700
Duke3d: turn G_DrawFrame() into a coroutine that can just be resumed from wherever we need to
Uses minicoro, https://github.com/edubart/minicoro
commit 3c256ba1540c32b36c3009d2fac17182ca301093
Author: Richard Gobeille <richard@voidpoint.com>
Date: Fri Nov 12 05:12:47 2021 -0800
Update SDL gamecontrollerdb.txt
commit 5b22f2c246f6786a365b6626de07714c4342ca94
Author: Richard Gobeille <richard@voidpoint.com>
Date: Tue Aug 31 18:56:25 2021 -0700
mimalloc: update to e96614961f1a6b2a3ab01e4b21fc600c23d0ba1b
See https://voidpoint.io/terminx/eduke32 for more details.