Detail
2021.08.12.Log1927.txt
No SVN revisions parsed. Raw content is shown below.
Raw Content
commit 0ca1b0c5abe37d55eb4d86d5c798c2e0ceffd1ba
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Thu Aug 12 18:49:48 2021 +0200
Duke3D: Add DUKEWT_CRC to the grpinfo tokens
commit 31f78560f05c81cb2e1a917d76166976bf0f2b3d
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Thu Aug 12 21:33:17 2021 +0200
Duke3D: Fix two typos in the menu code
Fixes terminx/eduke32#182
commit a192bf45a31f77d84c936590636e3a581bb5a5f6
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Thu Aug 5 16:33:32 2021 +0200
Duke3D: Re-enable remote activation of viewscreen using yvel of 1
A viewscreen placed in the map with a yvel of 1 will always display
its camera feed if the player is within active range. If set to 0,
the screen will only show the tile on manual activation.
If yvel is 1, and the screen is connected to a camera, it will display
the view of that camera. Otherwise, it will show the view of the
Viewscreen's owner, the direction in which it is looking being
dictated by angle and shade of that sprite.
The xvel of the viewscreen now defines the active range.
If less or equal to 0, the default distance of 8192 is used.
Note that this is currently restricted to one active screen at a time.
Fixes terminx/eduke32#41
commit e1d9171f6a166f5ab7b7fd7a2aad6a2992fce5c1
Author: nukeykt <alexeytf2@gmail.com>
Date: Mon Aug 9 06:24:20 2021 +0900
engine: make 512px tall tile checks non inclusive
commit 34e646ed9241752c857f0a259be9ae66c617b6dc
Author: nukeykt <alexeytf2@gmail.com>
Date: Mon Aug 9 03:37:24 2021 +0900
engine: fix shading of tall tiles in ASM version of classic renderer
See https://voidpoint.io/terminx/eduke32 for more details.