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2020.08.23.Log1860.txt
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commit 175ae4cd59f3347136579cc571bea38e92fcedcf
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Sun Aug 23 17:48:10 2020 -0700
Duke3d: fix CON_GETPLAYER/CON_SETPLAYER access to palette member and loogiex/loogiey arrays
commit 1a79d820dc2b025c3e01b307d77a131f97179ba6
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Fri Aug 21 13:13:11 2020 -0700
engine: only bypass SDL_SetWindowGrab() for SDL 2.0.12 and lower
commit b2a8d74e2465d0cba395f9060f51643b78518e22
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Mon Aug 17 17:43:28 2020 -0700
Duke3d: rename "Widescreen" menu option to "Aspect ratio"
commit 008bf9ecc40dbdfefb67a87e2347455d7e8c888e
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Sun Aug 16 16:39:14 2020 -0700
Duke3d: fix a couple bad comparisons of values against MAX_WEAPONS
The first is something that was missed when the hardcoded World Tour stuff was added, and the second looks like it was just a typo.
commit 320f53410d55d8bc121efdbf73a563e31349488f
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Sun Aug 16 16:36:59 2020 -0700
Duke3d: add SK_WEAPON_MASK macro, comprised of the four SK_WEAPON_BITS values
See https://voidpoint.io/terminx/eduke32 for more details.