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2020.06.15.Log1843.txt
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commit a399f5b05173204fd57ddd6e3c9d850c2dbc7d28
Author: Richard Gobeille <richard@voidpoint.com>
Date: Mon Jun 15 19:45:24 2020 -0700
Update menus.cpp
commit 40ed13aa3cc75d15938cb2b52ee2217b5f82dca9
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Mon Jun 15 17:25:10 2020 +0200
Duke3D: Sounds resume playback after demo pause is turned off.
Also fixed an edge case.
commit c28adba37a0ffb75e6ca2412541187597727ea03
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Mon Jun 15 16:17:12 2020 +0200
Duke3D: Fix sound disabling when rewinding and fast forwarding in a demo.
I assume that the sound toggling was originally done for
helix' old profiling system built into the demo playback.
Fixes terminx/eduke32#84.
commit 4fc0c6f323dd4dddfaa3b6930eda6c132980404d
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Mon Jun 15 14:41:51 2020 +0200
Duke3D: Re-enable exiting main menu while demo is playing.
Fixes terminx/eduke32#82
commit d0d892928f737890b0f99ea654a950bc5b32b80f
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Mon Jun 15 14:35:37 2020 +0200
Duke3D: Prevent demo pause from making the menu unusable
However, menu animations are still disabled when pausing a demo.
commit 449605e62043196721ca6b52115095e8e1798264
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Mon Jun 15 14:29:14 2020 +0200
Duke3D: reset menu transition animation when totalclock is reset by a demo
Fixes terminx/eduke32#81
See https://voidpoint.io/terminx/eduke32 for more details.