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2020.06.05.Log1819.txt
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commit afa1e5715ddb9dbbcb9e2ffa0c4cb481517f2858
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Fri Jun 5 05:57:15 2020 -0700
Duke3d: add source control version information to window title strings, and refactor all calls to wm_setapptitle() to go through G_UpdateAppTitle()
commit 2117042aee63b609b6dbbcd86e6f2eace2f2174d
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Fri Jun 5 05:55:27 2020 -0700
engine: fix winlayer wm_setapptitle() to deal with being passed a pointer to apptitle[]
commit 659537d6d63a5718b72b435eaa3984e28be45114
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Wed Jun 3 01:38:20 2020 -0700
engine: move swallf[] and lookups[] allocation to videoAllocateBuffers()
commit 4e481d134ed64edb9554c856cb951e2e441f7cdd
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Tue Jun 2 23:42:31 2020 -0700
Revert "Duke3d: throw S_Update() back into the main loop to prevent audio popping"
This reverts commit 0a877c0cd325ccfce6e7fbe26ac51cc750977f04.
commit c7c88db84f72c95923d2def2f985607eaf95c47b
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Tue Jun 2 21:50:57 2020 -0700
engine: change calcFrameDelay() to no longer reduce the frame limit by 1 fps per 60Hz of refresh rate with r_maxfps -1
This worked fine with G-SYNC displays, but I guess it sucked for regular 60Hz setups for some people. This should be tested for regressions...
commit b521ab9a6ba6ec441329b85900495e638ac05f92
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Tue Jun 2 04:32:37 2020 -0700
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