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2020.05.15.Log1802.txt

📄SVN 📅2020-05-15 💾1,8 KB 0 Parsed entries CON BUILD
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commit 74da38c9cf81e235731cef18db6203073e7c19a1
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Fri May 15 04:53:39 2020 -0700

    Duke3d: use timerGetPerformanceCounter() instead of timerGetHiTicks() for CON performance profiling

commit 0fb637fd9d828da337404631f574900defd4cd88
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Fri May 15 02:35:59 2020 -0700

    Duke3d: move gameHandleEvents() (and therefore system event pumping) back to directly in the main loop
    
    I'm hoping this is OK now that the issues with SDL and GetClipCursor() have been worked around.

commit 0f6a696a677580d0a076c8094ffd217774f0733c
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Thu May 14 03:08:50 2020 -0700

    engine: bypass SDL_SetWindowGrab on Windows

commit 0f6398abdc8a52790689146f62192e8dc0658e50
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Wed May 13 17:00:14 2020 -0700

    Duke3d: make CON_GETFLORZOFSLOPE and CON_GETCEILZOFSLOPE TROR aware

commit a73e8e6e97582d3c1035514fe7ec617f1e719cc5
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Wed May 13 16:55:58 2020 -0700

    engine: add yax_getflorzofslope() and yax_getceilzofslope()

commit 28f04d094470c404fddd6b230361f08387dc9a19
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Wed May 13 12:47:20 2020 -0700

    Duke3d: restore previous version of VM_ASSERT macro for compilers other than MSVC

commit dfb6ed3515218cd798c8d67a1d28ae0565709816
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Tue May 12 16:19:36 2020 -0700

    engine: make cliptestsector() (used by clipmove(), etc) TROR aware
    
    This is intended to help with issues where enemies get stuck in thin TROR layers.

See https://voidpoint.io/terminx/eduke32 for more details.