Revision r8761
Fix GCC 9.3.0 signedness warning
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Fix GCC 9.3.0 signedness warning
Add file selector for choosing which .sf2 bank to use This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the console).
Stylistic changes to driver_winmm This changes the code formatting and style of driver_winmm to better match our style guidelines.
Move a couple things around in the audiolib headers so we can access them from the game code
The most minor of audiolib cleanups
Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close
More SF2 work Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset.
Clamp SF2 sustain and attenuation
Remove deleted file from VS project, must have been missed when the file was actually deleted from the repo
sf2 synthesizer WIP Patch from Nuke.YKT.
------------------------------------------------------------------------ r8762 | terminx | 2020-03-16 20:19:46 -0700 (Mon, 16 Mar 2020) | 1 line GCC 9.3.0 Windows build fix ------------------------------------------------------------------------ r8761 | terminx | 2020-03-16 20:19:42 -0700 (Mon, 16 Mar 2020) | 1 line Fix GCC 9.3.0 signedness warning ------------------------------------------------------------------------ r8760 | terminx | 2020-03-16 20:19:39 -0700 (Mon, 16 Mar 2020) | 3 lines Add file selector for choosing which .sf2 bank to use This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the console). ------------------------------------------------------------------------ r8759 | terminx | 2020-03-16 20:19:33 -0700 (Mon, 16 Mar 2020) | 3 lines Stylistic changes to driver_winmm This changes the code formatting and style of driver_winmm to better match our style guidelines. ------------------------------------------------------------------------ r8758 | terminx | 2020-03-16 20:19:28 -0700 (Mon, 16 Mar 2020) | 1 line Move a couple things around in the audiolib headers so we can access them from the game code ------------------------------------------------------------------------ r8757 | terminx | 2020-03-16 20:19:24 -0700 (Mon, 16 Mar 2020) | 1 line The most minor of audiolib cleanups ------------------------------------------------------------------------ r8756 | terminx | 2020-03-16 20:19:19 -0700 (Mon, 16 Mar 2020) | 1 line Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close ------------------------------------------------------------------------ r8755 | terminx | 2020-03-16 20:19:15 -0700 (Mon, 16 Mar 2020) | 3 lines More SF2 work Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset. ------------------------------------------------------------------------ r8754 | terminx | 2020-03-16 20:19:10 -0700 (Mon, 16 Mar 2020) | 1 line Clamp SF2 sustain and attenuation ------------------------------------------------------------------------ r8753 | terminx | 2020-03-16 20:19:06 -0700 (Mon, 16 Mar 2020) | 1 line Remove deleted file from VS project, must have been missed when the file was actually deleted from the repo ------------------------------------------------------------------------ r8752 | terminx | 2020-03-16 20:19:02 -0700 (Mon, 16 Mar 2020) | 3 lines sf2 synthesizer WIP Patch from Nuke.YKT. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.