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2020.01.03.Log1738.txt

📄SVN 📅2020-01-03 💾8,7 KB 38 Parsed entries CON BUILD FIX

Revision r8532

Give the Xcode project a sorely needed update

Revision r8531

Apple .app bundle stuff

Revision r8530

Eliminate duplicate build_icon.ico

Revision r8529

music_external.cpp: Only include winbits.h #ifdef _WIN32

Revision r8528

actors.cpp: Address -Wsometimes-uninitialized warnings

Revision r8527

Engine: Fix -Wunused-parameter warnings

Revision r8526

Audiolib: Fix -Wheader-guard warning

Revision r8525

SW: Fix FindDistance3D calls to not z>>4 at the call site

This is handled by the function itself now.

Fixes the distance issue with the ceiling fan.

Revision r8524

SW: Draw the crosshair actually centered

Thanks to Striker for the tip.

Revision r8523

Make the Polymode cstat bits Duke-only by translating them to tspr->clipdist

Revision r8522

Move TSPR_EXTRA_MDHACK from extra to clipdist

Revision r8521

Refactor tsprite creation into renderAddTSpriteFromSprite

Revision r8520

Make tspritetype its own distinct struct

Revision r8519

Mostly clean up the codebase in preparation for tspritetype != uspritetype

Remaining exceptions:
SW - ConnectCopySprite
CON and M32Script - pSprite/pUSprite

Revision r8518

Add information to cstat enums

Revision r8517

SW: Detect absence of pic_yinyang and use pic_shuriken1 for cursor instead

Fixes menu usability with game data versions before 1.2

Revision r8516

SW: Avoid memory leaks when playing a new music file

Revision r8515

SW: Run all allocations through Xmalloc et al

Revision r8514

SW: Add music format auto upgrading

Example: e1l01.mid --> e1l01.flac

Revision r8513

Duke: Slightly refactor S_TryFormats

Revision r8512

SW: Unconditionally addsearchpath("music")

This way the various packagings of the game will see music if the exe is dropped in, even if no registry detection is successful.

Revision r8511

SW: Add GRP scanning for the Europe, UK, and "Special Edition" versions

These have no differences that affect gameplay.
Europe - slightly corrupted tile #28
UK - slightly corrupted tiles #2811, #4349
"Special Edition" - added CREDITS.TXT

I have confirmed that the corrupt versions were actually mastered that way.

Thanks to RoyBatty.

Revision r8510

SW: Implement episode and level names for the addons

Revision r8509

SW: Add gameflags field to internalgrpfile

Revision r8508

SW: Add GRP scanning entry for original tdragon.zip file

Revision r8507

SW: Add .zip to GRP scanning extensions

Revision r8506

GRP scanning: Don't checksum files larger than any known entries

Revision r8505

SW: Add infrastructure for checksum scanning multiple file extensions

Revision r8504

SW: Replace isShareware variable with SW_GameFlags bitfield

Revision r8503

SW: Use postprocessing to disable the swcustom.txt in Redux's TD.grp

Revision r8502

SW: Add postprocessing function field to struct internalgrpfile

Revision r8501

Menus: Hack around the User Map menu infinite return loop

This should really be fixed using a stack.

Revision r8500

Menus: Fix a fail in r8321 affecting X-positions of menu items

Also disregard indentation for mouse left boundaries, for consistency with right edges and middles.

Revision r8499

Menus: Remove bool types

Revision r8498

SW, KenBuild: Fix STARTUP_WINDOW=0 builds

Revision r8497

Eradicate a use of std::string that crept in

Windows exes are now 500 KB smaller.

Revision r8496

Common.mak: Automatically disable --dynamicbase if debugging is active

Revision r8495

Fix -Wfallthrough error in gamevars.h
Raw Content
------------------------------------------------------------------------
r8533 | hendricks266 | 2020-01-03 02:22:00 -0800 (Fri, 03 Jan 2020) | 1 line

Bump PSKYOFF_MAX to 16
------------------------------------------------------------------------
r8532 | hendricks266 | 2020-01-03 02:21:58 -0800 (Fri, 03 Jan 2020) | 1 line

Give the Xcode project a sorely needed update
------------------------------------------------------------------------
r8531 | hendricks266 | 2020-01-03 02:21:56 -0800 (Fri, 03 Jan 2020) | 1 line

Apple .app bundle stuff
------------------------------------------------------------------------
r8530 | hendricks266 | 2020-01-03 02:21:52 -0800 (Fri, 03 Jan 2020) | 1 line

Eliminate duplicate build_icon.ico
------------------------------------------------------------------------
r8529 | hendricks266 | 2020-01-03 02:21:50 -0800 (Fri, 03 Jan 2020) | 1 line

music_external.cpp: Only include winbits.h #ifdef _WIN32
------------------------------------------------------------------------
r8528 | hendricks266 | 2020-01-03 02:21:48 -0800 (Fri, 03 Jan 2020) | 1 line

actors.cpp: Address -Wsometimes-uninitialized warnings
------------------------------------------------------------------------
r8527 | hendricks266 | 2020-01-03 02:21:46 -0800 (Fri, 03 Jan 2020) | 1 line

Engine: Fix -Wunused-parameter warnings
------------------------------------------------------------------------
r8526 | hendricks266 | 2020-01-03 02:21:43 -0800 (Fri, 03 Jan 2020) | 1 line

Audiolib: Fix -Wheader-guard warning
------------------------------------------------------------------------
r8525 | hendricks266 | 2019-12-25 22:28:16 -0800 (Wed, 25 Dec 2019) | 5 lines

SW: Fix FindDistance3D calls to not z>>4 at the call site

This is handled by the function itself now.

Fixes the distance issue with the ceiling fan.
------------------------------------------------------------------------
r8524 | hendricks266 | 2019-12-25 22:28:12 -0800 (Wed, 25 Dec 2019) | 3 lines

SW: Draw the crosshair actually centered

Thanks to Striker for the tip.
------------------------------------------------------------------------
r8523 | hendricks266 | 2019-12-25 22:28:08 -0800 (Wed, 25 Dec 2019) | 1 line

Make the Polymode cstat bits Duke-only by translating them to tspr->clipdist
------------------------------------------------------------------------
r8522 | hendricks266 | 2019-12-25 22:28:03 -0800 (Wed, 25 Dec 2019) | 1 line

Move TSPR_EXTRA_MDHACK from extra to clipdist
------------------------------------------------------------------------
r8521 | hendricks266 | 2019-12-25 22:27:58 -0800 (Wed, 25 Dec 2019) | 1 line

Refactor tsprite creation into renderAddTSpriteFromSprite
------------------------------------------------------------------------
r8520 | hendricks266 | 2019-12-25 22:27:53 -0800 (Wed, 25 Dec 2019) | 1 line

Make tspritetype its own distinct struct
------------------------------------------------------------------------
r8519 | hendricks266 | 2019-12-25 22:27:48 -0800 (Wed, 25 Dec 2019) | 5 lines

Mostly clean up the codebase in preparation for tspritetype != uspritetype

Remaining exceptions:
SW - ConnectCopySprite
CON and M32Script - pSprite/pUSprite
------------------------------------------------------------------------
r8518 | hendricks266 | 2019-12-25 22:27:40 -0800 (Wed, 25 Dec 2019) | 1 line

Add information to cstat enums
------------------------------------------------------------------------
r8517 | hendricks266 | 2019-12-25 22:27:37 -0800 (Wed, 25 Dec 2019) | 3 lines

SW: Detect absence of pic_yinyang and use pic_shuriken1 for cursor instead

Fixes menu usability with game data versions before 1.2
------------------------------------------------------------------------
r8516 | hendricks266 | 2019-12-25 22:27:33 -0800 (Wed, 25 Dec 2019) | 1 line

SW: Avoid memory leaks when playing a new music file
------------------------------------------------------------------------
r8515 | hendricks266 | 2019-12-25 22:27:29 -0800 (Wed, 25 Dec 2019) | 1 line

SW: Run all allocations through Xmalloc et al
------------------------------------------------------------------------
r8514 | hendricks266 | 2019-12-25 22:27:23 -0800 (Wed, 25 Dec 2019) | 3 lines

SW: Add music format auto upgrading

Example: e1l01.mid --> e1l01.flac
------------------------------------------------------------------------
r8513 | hendricks266 | 2019-12-25 22:27:20 -0800 (Wed, 25 Dec 2019) | 1 line

Duke: Slightly refactor S_TryFormats
------------------------------------------------------------------------
r8512 | hendricks266 | 2019-12-25 22:27:17 -0800 (Wed, 25 Dec 2019) | 3 lines

SW: Unconditionally addsearchpath("music")

This way the various packagings of the game will see music if the exe is dropped in, even if no registry detection is successful.
------------------------------------------------------------------------
r8511 | hendricks266 | 2019-12-25 22:27:13 -0800 (Wed, 25 Dec 2019) | 10 lines

SW: Add GRP scanning for the Europe, UK, and "Special Edition" versions

These have no differences that affect gameplay.
Europe - slightly corrupted tile #28
UK - slightly corrupted tiles #2811, #4349
"Special Edition" - added CREDITS.TXT

I have confirmed that the corrupt versions were actually mastered that way.

Thanks to RoyBatty.
------------------------------------------------------------------------
r8510 | hendricks266 | 2019-12-25 22:27:10 -0800 (Wed, 25 Dec 2019) | 1 line

SW: Implement episode and level names for the addons
------------------------------------------------------------------------
r8509 | hendricks266 | 2019-12-25 22:27:06 -0800 (Wed, 25 Dec 2019) | 1 line

SW: Add gameflags field to internalgrpfile
------------------------------------------------------------------------
r8508 | hendricks266 | 2019-12-25 22:27:02 -0800 (Wed, 25 Dec 2019) | 1 line

SW: Add GRP scanning entry for original tdragon.zip file
------------------------------------------------------------------------
r8507 | hendricks266 | 2019-12-25 22:26:59 -0800 (Wed, 25 Dec 2019) | 1 line

SW: Add .zip to GRP scanning extensions
------------------------------------------------------------------------
r8506 | hendricks266 | 2019-12-25 22:26:55 -0800 (Wed, 25 Dec 2019) | 1 line

GRP scanning: Don't checksum files larger than any known entries
------------------------------------------------------------------------
r8505 | hendricks266 | 2019-12-25 22:26:51 -0800 (Wed, 25 Dec 2019) | 1 line

SW: Add infrastructure for checksum scanning multiple file extensions
------------------------------------------------------------------------
r8504 | hendricks266 | 2019-12-25 22:26:48 -0800 (Wed, 25 Dec 2019) | 1 line

SW: Replace isShareware variable with SW_GameFlags bitfield
------------------------------------------------------------------------
r8503 | hendricks266 | 2019-12-25 22:26:43 -0800 (Wed, 25 Dec 2019) | 1 line

SW: Use postprocessing to disable the swcustom.txt in Redux's TD.grp
------------------------------------------------------------------------
r8502 | hendricks266 | 2019-12-25 22:26:40 -0800 (Wed, 25 Dec 2019) | 1 line

SW: Add postprocessing function field to struct internalgrpfile
------------------------------------------------------------------------
r8501 | hendricks266 | 2019-12-25 22:26:36 -0800 (Wed, 25 Dec 2019) | 3 lines

Menus: Hack around the User Map menu infinite return loop

This should really be fixed using a stack.
------------------------------------------------------------------------
r8500 | hendricks266 | 2019-12-25 22:26:33 -0800 (Wed, 25 Dec 2019) | 3 lines

Menus: Fix a fail in r8321 affecting X-positions of menu items

Also disregard indentation for mouse left boundaries, for consistency with right edges and middles.
------------------------------------------------------------------------
r8499 | hendricks266 | 2019-12-25 22:26:29 -0800 (Wed, 25 Dec 2019) | 1 line

Menus: Remove bool types
------------------------------------------------------------------------
r8498 | hendricks266 | 2019-12-25 22:26:26 -0800 (Wed, 25 Dec 2019) | 1 line

SW, KenBuild: Fix STARTUP_WINDOW=0 builds
------------------------------------------------------------------------
r8497 | hendricks266 | 2019-12-25 22:26:22 -0800 (Wed, 25 Dec 2019) | 3 lines

Eradicate a use of std::string that crept in

Windows exes are now 500 KB smaller.
------------------------------------------------------------------------
r8496 | hendricks266 | 2019-12-25 22:26:19 -0800 (Wed, 25 Dec 2019) | 1 line

Common.mak: Automatically disable --dynamicbase if debugging is active
------------------------------------------------------------------------
r8495 | hendricks266 | 2019-12-25 22:26:15 -0800 (Wed, 25 Dec 2019) | 1 line

Fix -Wfallthrough error in gamevars.h
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.