Revision r8485
SW: Fix crash issues when Track sprites are set up incorrectly
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SW: Fix crash issues when Track sprites are set up incorrectly
SW, KenBuild: Draw mouse cursor in editor's 3D mode Will still look wrong in SW due to reversed palette ramps.
Fix a mistake in my temporary CONTROL_ClearUserInput Fixes skipping SW's 3D Realms screen and intro logo.
SW, KenBuild: Remove some unnecessary #ifdef RENDERTYPEWIN
SW: Add tailspritefree to savegames
Revert r8386 and reinstate the Reverse Stereo option, but only #ifdef __MSDOS__ Agreed that this feature serves no purpose on modern systems.
SW: Remove sound quality option from startup window
Move InitCustomColors to build.cpp This gets grid lines showing in all editors.
SW, KenBuild: Add grid line size change G key
KenBuild, SW: Replace qsetmode == 200 with in3dmode()
KenBuild: Use old-style voxel loading so that ART animations are ignored
KenBuild: Move voxel loading to common.cpp
KenBuild: Move palswap generation to common.cpp
Add check against MAXVOXELS in qloadkvx
Expose nextvoxid variable This allows game and defs to not overwrite each other's voxels.
Don't predicate the construction of distrecip on voxoff[0][0] It's possible to load voxels after a call to dosetaspect.
SW: Add call to palettePostLoadLookups
KenBuild: Add call to enginePreInit
Add vfs.h include to common.h for BUILDVFS_FIND_REC
Cleanup: Add DAMETH_INDEXED token and replace PTH_INDEXED with it where applicable
------------------------------------------------------------------------ r8486 | hendricks266 | 2019-12-22 02:24:17 -0800 (Sun, 22 Dec 2019) | 1 line Fix -Wunused-parameter in my CONTROL_ClearUserInput fix ------------------------------------------------------------------------ r8485 | hendricks266 | 2019-12-22 02:21:22 -0800 (Sun, 22 Dec 2019) | 1 line SW: Fix crash issues when Track sprites are set up incorrectly ------------------------------------------------------------------------ r8484 | hendricks266 | 2019-12-22 02:21:18 -0800 (Sun, 22 Dec 2019) | 3 lines SW, KenBuild: Draw mouse cursor in editor's 3D mode Will still look wrong in SW due to reversed palette ramps. ------------------------------------------------------------------------ r8483 | hendricks266 | 2019-12-22 02:21:13 -0800 (Sun, 22 Dec 2019) | 3 lines Fix a mistake in my temporary CONTROL_ClearUserInput Fixes skipping SW's 3D Realms screen and intro logo. ------------------------------------------------------------------------ r8482 | hendricks266 | 2019-12-22 02:21:10 -0800 (Sun, 22 Dec 2019) | 1 line SW, KenBuild: Remove some unnecessary #ifdef RENDERTYPEWIN ------------------------------------------------------------------------ r8481 | hendricks266 | 2019-12-22 02:21:05 -0800 (Sun, 22 Dec 2019) | 1 line SW: Add tailspritefree to savegames ------------------------------------------------------------------------ r8480 | hendricks266 | 2019-12-22 02:21:01 -0800 (Sun, 22 Dec 2019) | 3 lines Revert r8386 and reinstate the Reverse Stereo option, but only #ifdef __MSDOS__ Agreed that this feature serves no purpose on modern systems. ------------------------------------------------------------------------ r8479 | hendricks266 | 2019-12-22 02:20:54 -0800 (Sun, 22 Dec 2019) | 1 line SW: Remove sound quality option from startup window ------------------------------------------------------------------------ r8478 | hendricks266 | 2019-12-22 02:20:50 -0800 (Sun, 22 Dec 2019) | 3 lines Move InitCustomColors to build.cpp This gets grid lines showing in all editors. ------------------------------------------------------------------------ r8477 | hendricks266 | 2019-12-22 02:20:46 -0800 (Sun, 22 Dec 2019) | 1 line SW, KenBuild: Add grid line size change G key ------------------------------------------------------------------------ r8476 | hendricks266 | 2019-12-22 02:20:42 -0800 (Sun, 22 Dec 2019) | 1 line KenBuild, SW: Replace qsetmode == 200 with in3dmode() ------------------------------------------------------------------------ r8475 | hendricks266 | 2019-12-22 02:20:38 -0800 (Sun, 22 Dec 2019) | 1 line KenBuild: Use old-style voxel loading so that ART animations are ignored ------------------------------------------------------------------------ r8474 | hendricks266 | 2019-12-22 02:20:34 -0800 (Sun, 22 Dec 2019) | 1 line KenBuild: Move voxel loading to common.cpp ------------------------------------------------------------------------ r8473 | hendricks266 | 2019-12-22 02:20:30 -0800 (Sun, 22 Dec 2019) | 1 line KenBuild: Move palswap generation to common.cpp ------------------------------------------------------------------------ r8472 | hendricks266 | 2019-12-22 02:20:26 -0800 (Sun, 22 Dec 2019) | 1 line Add check against MAXVOXELS in qloadkvx ------------------------------------------------------------------------ r8471 | hendricks266 | 2019-12-22 02:20:22 -0800 (Sun, 22 Dec 2019) | 3 lines Expose nextvoxid variable This allows game and defs to not overwrite each other's voxels. ------------------------------------------------------------------------ r8470 | hendricks266 | 2019-12-22 02:20:17 -0800 (Sun, 22 Dec 2019) | 3 lines Don't predicate the construction of distrecip on voxoff[0][0] It's possible to load voxels after a call to dosetaspect. ------------------------------------------------------------------------ r8469 | hendricks266 | 2019-12-22 02:20:13 -0800 (Sun, 22 Dec 2019) | 1 line SW: Add call to palettePostLoadLookups ------------------------------------------------------------------------ r8468 | hendricks266 | 2019-12-22 02:20:10 -0800 (Sun, 22 Dec 2019) | 1 line KenBuild: Add call to enginePreInit ------------------------------------------------------------------------ r8467 | hendricks266 | 2019-12-22 02:20:07 -0800 (Sun, 22 Dec 2019) | 1 line Add vfs.h include to common.h for BUILDVFS_FIND_REC ------------------------------------------------------------------------ r8466 | hendricks266 | 2019-12-22 02:20:03 -0800 (Sun, 22 Dec 2019) | 1 line Cleanup: Add DAMETH_INDEXED token and replace PTH_INDEXED with it where applicable ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.