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2019.08.03.Log1620.txt

📄SVN 📅2019-08-03 💾2,3 KB 9 Entry parsate FIX

Revision r7883

Fix crashes when passing invalid variable names to a couple of debugging commands in the console

Revision r7882

Don't attempt to draw TILE_LOADSHOT unless it's already in memory

This works around a flaw in the .ext loading logic that I don't have time to debug right now.

Revision r7881

Fix automapping not working when looking at the textured map mode

Revision r7880

Skip drawing invalid polygons in polymost_drawpoly()

Revision r7879

Fix warning

Revision r7878

getwalldist() tweak

Revision r7877

Use I_AdvanceTrigger() instead of I_CheckAllInput() for the skip condition in Anim_Play()

Revision r7876

Replace runtime pow2 calculations with pow2char LUT usage

I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.

Revision r7875

Sanitize walock[] usage
Contenuto Raw
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r7884 | terminx | 2019-08-03 19:52:21 -0700 (Sat, 03 Aug 2019) | 1 line

Oops
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r7883 | terminx | 2019-08-03 19:52:18 -0700 (Sat, 03 Aug 2019) | 1 line

Fix crashes when passing invalid variable names to a couple of debugging commands in the console
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r7882 | terminx | 2019-08-03 19:52:14 -0700 (Sat, 03 Aug 2019) | 3 lines

Don't attempt to draw TILE_LOADSHOT unless it's already in memory

This works around a flaw in the .ext loading logic that I don't have time to debug right now.
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r7881 | terminx | 2019-08-03 19:52:10 -0700 (Sat, 03 Aug 2019) | 1 line

Fix automapping not working when looking at the textured map mode
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r7880 | terminx | 2019-08-03 19:52:06 -0700 (Sat, 03 Aug 2019) | 1 line

Skip drawing invalid polygons in polymost_drawpoly()
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r7879 | terminx | 2019-08-03 19:52:03 -0700 (Sat, 03 Aug 2019) | 1 line

Fix warning
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r7878 | terminx | 2019-08-03 19:51:59 -0700 (Sat, 03 Aug 2019) | 1 line

getwalldist() tweak
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r7877 | terminx | 2019-08-03 19:51:55 -0700 (Sat, 03 Aug 2019) | 1 line

Use I_AdvanceTrigger() instead of I_CheckAllInput() for the skip condition in Anim_Play()
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r7876 | terminx | 2019-08-03 19:51:50 -0700 (Sat, 03 Aug 2019) | 3 lines

Replace runtime pow2 calculations with pow2char LUT usage

I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.
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r7875 | terminx | 2019-08-03 19:51:40 -0700 (Sat, 03 Aug 2019) | 1 line

Sanitize walock[] usage
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