Revision r7785
Support separate .glsl shaders in Windows MSVC builds
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Support separate .glsl shaders in Windows MSVC builds
osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state
Support clamping in polymost1Frag.glsl and use it for sprites
Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile. Additionally, git ignore the shader's generated headers folder.
polymost.cpp: Adjust shaders to use texture2DGradARB() if available
------------------------------------------------------------------------ r7786 | hendricks266 | 2019-07-12 17:12:46 -0700 (Fri, 12 Jul 2019) | 1 line Fix sequential GNUmakefile build ------------------------------------------------------------------------ r7785 | pogokeen | 2019-07-12 01:44:46 -0700 (Fri, 12 Jul 2019) | 1 line Support separate .glsl shaders in Windows MSVC builds ------------------------------------------------------------------------ r7784 | pogokeen | 2019-07-12 01:44:43 -0700 (Fri, 12 Jul 2019) | 1 line osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state ------------------------------------------------------------------------ r7783 | pogokeen | 2019-07-12 01:44:40 -0700 (Fri, 12 Jul 2019) | 1 line Support clamping in polymost1Frag.glsl and use it for sprites ------------------------------------------------------------------------ r7782 | pogokeen | 2019-07-12 01:44:36 -0700 (Fri, 12 Jul 2019) | 2 lines Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile. Additionally, git ignore the shader's generated headers folder. ------------------------------------------------------------------------ r7781 | pogokeen | 2019-07-12 01:44:32 -0700 (Fri, 12 Jul 2019) | 1 line polymost.cpp: Adjust shaders to use texture2DGradARB() if available ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.