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2019.04.05.Log1555.txt

📄SVN 📅2019-04-05 💾3,3 KB 14 Parsed entries BUILD FIX

Revision r7488

More player clipping fixes

Revision r7487

Update VS projects to the VS2019 platform toolset

Revision r7486

We probably don't want to be bailing out here when handling a clipshape

Revision r7485

Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON

Revision r7484

Retire the original naive updatesector() and updatesectorz() in favor of the breadth-first versions

Revision r7483

Fix player bumping their head on the ceiling during a jump... again...

Revision r7482

Add updatesectorbreadthz(), change pushmove() to use updatesectorbreadth(), and modify updatesectorbreadth() to include the early inside_p() return regular updatesector() has

Revision r7481

This seems to work a little better to allow the player to jump into places they expect to be able to jump into

Revision r7480

Use updatesectorbreadth() in clipmove()

Revision r7479

Minor cleanup for updatesectorbreadth()

Revision r7478

const correctness for parameters passed to the updatesector family of functions

Revision r7477

Use bitmap manipulation functions for "bitptr"

Revision r7476

Minor cleanup of breadth-first search functions

Revision r7475

Add simple bitmap manipulation functions
Raw Content
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r7489 | terminx | 2019-04-05 23:38:31 -0700 (Fri, 05 Apr 2019) | 1 line

Patch from Fox adding SFLAG_NOWATERSECTOR, to prevent certain sprites from moving into water
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r7488 | terminx | 2019-04-05 23:38:26 -0700 (Fri, 05 Apr 2019) | 1 line

More player clipping fixes
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r7487 | terminx | 2019-04-05 23:38:22 -0700 (Fri, 05 Apr 2019) | 1 line

Update VS projects to the VS2019 platform toolset
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r7486 | terminx | 2019-04-05 23:38:17 -0700 (Fri, 05 Apr 2019) | 1 line

We probably don't want to be bailing out here when handling a clipshape
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r7485 | terminx | 2019-04-05 23:38:14 -0700 (Fri, 05 Apr 2019) | 1 line

Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON
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r7484 | terminx | 2019-04-05 23:38:10 -0700 (Fri, 05 Apr 2019) | 1 line

Retire the original naive updatesector() and updatesectorz() in favor of the breadth-first versions
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r7483 | terminx | 2019-04-05 23:38:04 -0700 (Fri, 05 Apr 2019) | 1 line

Fix player bumping their head on the ceiling during a jump... again...
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r7482 | terminx | 2019-04-05 23:38:00 -0700 (Fri, 05 Apr 2019) | 1 line

Add updatesectorbreadthz(), change pushmove() to use updatesectorbreadth(), and modify updatesectorbreadth() to include the early inside_p() return regular updatesector() has
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r7481 | terminx | 2019-04-05 23:37:57 -0700 (Fri, 05 Apr 2019) | 1 line

This seems to work a little better to allow the player to jump into places they expect to be able to jump into
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r7480 | terminx | 2019-04-05 23:37:53 -0700 (Fri, 05 Apr 2019) | 1 line

Use updatesectorbreadth() in clipmove()
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r7479 | terminx | 2019-04-05 23:37:46 -0700 (Fri, 05 Apr 2019) | 1 line

Minor cleanup for updatesectorbreadth()
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r7478 | terminx | 2019-04-05 23:37:42 -0700 (Fri, 05 Apr 2019) | 1 line

const correctness for parameters passed to the updatesector family of functions
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r7477 | terminx | 2019-04-05 23:37:38 -0700 (Fri, 05 Apr 2019) | 1 line

Use bitmap manipulation functions for "bitptr"
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r7476 | terminx | 2019-04-05 23:37:32 -0700 (Fri, 05 Apr 2019) | 1 line

Minor cleanup of breadth-first search functions
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r7475 | terminx | 2019-04-05 23:37:22 -0700 (Fri, 05 Apr 2019) | 1 line

Add simple bitmap manipulation functions
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