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2018.12.14.Log1507.txt

📄SVN 📅2018-12-14 💾1,7 KB 5 Entry parsate BUILD FIX

Revision r7289

Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled

Revision r7288

This should fix the too many sprites spawned issue in single player

Revision r7287

Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".

Revision r7286

Fix net.cpp line endings

Revision r7285

Change audiolib mixing functions to just use a return value instead of setting a global to indicate the new mixing buffer position
Contenuto Raw
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r7290 | terminx | 2018-12-14 17:40:31 -0800 (Fri, 14 Dec 2018) | 3 lines

Revert "engine.cpp/.h: clean up & fix lintersect().  Additionally, add support for finding intersections of collinear line segments."

This reverts r6886.
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r7289 | terminx | 2018-12-14 17:40:26 -0800 (Fri, 14 Dec 2018) | 1 line

Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled
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r7288 | terminx | 2018-12-14 17:40:20 -0800 (Fri, 14 Dec 2018) | 1 line

This should fix the too many sprites spawned issue in single player
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r7287 | terminx | 2018-12-14 17:40:14 -0800 (Fri, 14 Dec 2018) | 1 line

Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".
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r7286 | terminx | 2018-12-14 17:40:08 -0800 (Fri, 14 Dec 2018) | 1 line

Fix net.cpp line endings
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r7285 | terminx | 2018-12-14 17:40:03 -0800 (Fri, 14 Dec 2018) | 1 line

Change audiolib mixing functions to just use a return value instead of setting a global to indicate the new mixing buffer position
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