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2017.06.25.Log1290.txt

📄SVN 📅2017-06-25 💾3,2 KB 13 Parsed entries BUILD FIX

Revision r6286

If an ANM is upgraded to an IVF, use the sounds defined for the .ivf if any have been.

Revision r6285

Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays.

Revision r6284

Let animsound value -1 stop all sounds.

Revision r6283

Game defs: Add sounds sub-token to cutscene token that functions identically to animsounds.

Revision r6282

Structify animsounds arrays.

Revision r6281

Structify the hardcoded Anim_Setup calls.

Revision r6280

Game defs: Split Anim_Create out of Anim_Setup and use it for the cutscene token.

Revision r6279

Don't stutter for 1/12 second before starting an ANM.

Revision r6278

Game defs: Try loading def modules even if the engine reports failure.

Revision r6277

CON: Add wall.blend to structure access.

Revision r6276

Add a wallext structure for non-Lunatic builds so they can have a blend member too.

Revision r6275

Connect wall.blend to Polymost in Lunatic builds with it enabled.

Revision r6274

Fix Lunatic build.
Raw Content
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r6287 | hendricks266 | 2017-06-25 04:24:43 -0700 (Sun, 25 Jun 2017) | 1 line

When playing an IVF upgraded from an ANM and no sound list has been defined for the IVF, use the ANM's sound list by converting framerates.
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r6286 | hendricks266 | 2017-06-25 04:24:39 -0700 (Sun, 25 Jun 2017) | 1 line

If an ANM is upgraded to an IVF, use the sounds defined for the .ivf if any have been.
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r6285 | hendricks266 | 2017-06-25 04:24:34 -0700 (Sun, 25 Jun 2017) | 1 line

Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays.
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r6284 | hendricks266 | 2017-06-25 04:24:27 -0700 (Sun, 25 Jun 2017) | 1 line

Let animsound value -1 stop all sounds.
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r6283 | hendricks266 | 2017-06-25 04:24:23 -0700 (Sun, 25 Jun 2017) | 1 line

Game defs: Add sounds sub-token to cutscene token that functions identically to animsounds.
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r6282 | hendricks266 | 2017-06-25 04:24:19 -0700 (Sun, 25 Jun 2017) | 1 line

Structify animsounds arrays.
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r6281 | hendricks266 | 2017-06-25 04:24:14 -0700 (Sun, 25 Jun 2017) | 1 line

Structify the hardcoded Anim_Setup calls.
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r6280 | hendricks266 | 2017-06-25 04:24:10 -0700 (Sun, 25 Jun 2017) | 1 line

Game defs: Split Anim_Create out of Anim_Setup and use it for the cutscene token.
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r6279 | hendricks266 | 2017-06-25 04:24:06 -0700 (Sun, 25 Jun 2017) | 1 line

Don't stutter for 1/12 second before starting an ANM.
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r6278 | hendricks266 | 2017-06-25 04:24:02 -0700 (Sun, 25 Jun 2017) | 1 line

Game defs: Try loading def modules even if the engine reports failure.
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r6277 | hendricks266 | 2017-06-25 04:23:58 -0700 (Sun, 25 Jun 2017) | 1 line

CON: Add wall.blend to structure access.
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r6276 | hendricks266 | 2017-06-25 04:23:53 -0700 (Sun, 25 Jun 2017) | 1 line

Add a wallext structure for non-Lunatic builds so they can have a blend member too.
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r6275 | hendricks266 | 2017-06-25 04:23:47 -0700 (Sun, 25 Jun 2017) | 1 line

Connect wall.blend to Polymost in Lunatic builds with it enabled.
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r6274 | hendricks266 | 2017-06-25 04:23:41 -0700 (Sun, 25 Jun 2017) | 1 line

Fix Lunatic build.
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