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2015.12.27.Log1188.txt

📄SVN 📅2015-12-27 💾926 B 2 Entry parsate BUILD FIX

Revision r5497

Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.

Revision r5496

Polymer lighting tweaks, mostly internal.
Contenuto Raw
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r5498 | terminx | 2015-12-27 18:04:41 -0800 (Sun, 27 Dec 2015) | 4 lines

Projectile changes:

-palette is now set at spawn time, instead of during movement (oops!)
-projectiles can no longer hit their owner during their first tic of movement
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r5497 | terminx | 2015-12-27 18:04:36 -0800 (Sun, 27 Dec 2015) | 1 line

Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.
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r5496 | terminx | 2015-12-27 18:04:29 -0800 (Sun, 27 Dec 2015) | 1 line

Polymer lighting tweaks, mostly internal.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.