2015.11.14.Log1180.txt
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📅2015-11-14
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BUILD
FIX
Revision r5429
👤 helixhorned
📅 2015-11-14 15:40:59 -0800 (Sat, 14 Nov 2015)
Mapster32: honor "blocking color" declared with DEF 'spritecol' et al.
Meaning tilegroup's 'colors' directive.
Also, to the packaged tiles.cfg, add a description of how to emulate the
earlier Mapster32 sprite coloring for one tile group.
Revision r5428
👤 helixhorned
📅 2015-11-14 15:40:58 -0800 (Sat, 14 Nov 2015)
Mapster32: in a.m32, draw color info ("set showpal 1") more informatively.
- draw ticks above the palette "ruler"
- draw all editor colors (colors in editorcolor[])
Revision r5427
👤 helixhorned
📅 2015-11-14 15:40:57 -0800 (Sat, 14 Nov 2015)
Mapster32: introduce DEF command "2dcolidxrange <col> <idx> <idxend>".
<col> is the editorcolor[] starting index
<idx> is the actual color index start
<idxend> is the actual color index end
So, editor colors from <col> onward will be mapped to
[<idx> .. min(<idxend>, 255)].
Takes precedence over '2dcol'.
Revision r5426
👤 helixhorned
📅 2015-11-14 15:40:56 -0800 (Sat, 14 Nov 2015)
Mapster32: in drawscreen_drawsprite(), "sprite[j]." -> "spr->".
Also a similar stylistic tweak in parsetilegroups().
Revision r5425
👤 helixhorned
📅 2015-11-14 15:40:54 -0800 (Sat, 14 Nov 2015)
Mapster32: formatting changes around 2D sprite/wall color code.
Revision r5424
👤 helixhorned
📅 2015-11-14 11:54:27 -0800 (Sat, 14 Nov 2015)
Fix POLYMER=0 build. DONT_BUILD.
Contenuto Raw
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r5430 | helixhorned | 2015-11-14 15:41:00 -0800 (Sat, 14 Nov 2015) | 7 lines
Mapster32: changes to aid getting the old color scheme (by customizing).
- bump MAX_TILE_GROUP_ENTRIES to MAXUSERTILES
- in loadtilegroups(), only assign a tile color if it wasn't already
assigned
- allow "hidden" tile groups by omitting the hotkey
- Tweak the description added to tiles.cfg
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r5429 | helixhorned | 2015-11-14 15:40:59 -0800 (Sat, 14 Nov 2015) | 6 lines
Mapster32: honor "blocking color" declared with DEF 'spritecol' et al.
Meaning tilegroup's 'colors' directive.
Also, to the packaged tiles.cfg, add a description of how to emulate the
earlier Mapster32 sprite coloring for one tile group.
------------------------------------------------------------------------
r5428 | helixhorned | 2015-11-14 15:40:58 -0800 (Sat, 14 Nov 2015) | 4 lines
Mapster32: in a.m32, draw color info ("set showpal 1") more informatively.
- draw ticks above the palette "ruler"
- draw all editor colors (colors in editorcolor[])
------------------------------------------------------------------------
r5427 | helixhorned | 2015-11-14 15:40:57 -0800 (Sat, 14 Nov 2015) | 10 lines
Mapster32: introduce DEF command "2dcolidxrange <col> <idx> <idxend>".
<col> is the editorcolor[] starting index
<idx> is the actual color index start
<idxend> is the actual color index end
So, editor colors from <col> onward will be mapped to
[<idx> .. min(<idxend>, 255)].
Takes precedence over '2dcol'.
------------------------------------------------------------------------
r5426 | helixhorned | 2015-11-14 15:40:56 -0800 (Sat, 14 Nov 2015) | 3 lines
Mapster32: in drawscreen_drawsprite(), "sprite[j]." -> "spr->".
Also a similar stylistic tweak in parsetilegroups().
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r5425 | helixhorned | 2015-11-14 15:40:54 -0800 (Sat, 14 Nov 2015) | 1 line
Mapster32: formatting changes around 2D sprite/wall color code.
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r5424 | helixhorned | 2015-11-14 11:54:27 -0800 (Sat, 14 Nov 2015) | 1 line
Fix POLYMER=0 build. DONT_BUILD.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.