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2014.12.28.Log1048.txt

📄SVN 📅2014-12-28 💾1,9 KB 5 Parsed entries FIX

Revision r4869

Menus: Fix the Screen Size slider so that it works properly after the screen size has been modified in-game with [-]/[+].

Revision r4868

Menus: Fix selecting "None" for Anisotropy.

Revision r4867

Menus: Fix opening a MenuEntryOptionList when the option's value is "Custom".

Revision r4866

Menus: Convert MenuRange*_t's "displaytype" field to "flags", add a flag to enforce clamping to the defined intervals, and apply this flag to the Screen Size slider.

Revision r4865

Menus: When pressing left or right on a slider that has moved by the mouse to a position between the defined intervals, do not round to the nearest interval and then increment or decrement. Instead, check if rounding will satisfy the movement before moving further.
Raw Content
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r4870 | hendricks266 | 2014-12-28 13:36:09 -0800 (Sun, 28 Dec 2014) | 1 line

Menus: Amend r4862 so that touch devices, which do not display the crosshair as a cursor, are not completely prevented from using touch input by the lack of a crosshair tile.
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r4869 | hendricks266 | 2014-12-28 13:35:56 -0800 (Sun, 28 Dec 2014) | 1 line

Menus: Fix the Screen Size slider so that it works properly after the screen size has been modified in-game with [-]/[+].
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r4868 | hendricks266 | 2014-12-28 13:35:44 -0800 (Sun, 28 Dec 2014) | 1 line

Menus: Fix selecting "None" for Anisotropy.
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r4867 | hendricks266 | 2014-12-28 13:35:32 -0800 (Sun, 28 Dec 2014) | 1 line

Menus: Fix opening a MenuEntryOptionList when the option's value is "Custom".
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r4866 | hendricks266 | 2014-12-28 13:35:20 -0800 (Sun, 28 Dec 2014) | 1 line

Menus: Convert MenuRange*_t's "displaytype" field to "flags", add a flag to enforce clamping to the defined intervals, and apply this flag to the Screen Size slider.
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r4865 | hendricks266 | 2014-12-28 13:35:07 -0800 (Sun, 28 Dec 2014) | 1 line

Menus: When pressing left or right on a slider that has moved by the mouse to a position between the defined intervals, do not round to the nearest interval and then increment or decrement. Instead, check if rounding will satisfy the movement before moving further.
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