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2013.10.27.Log0912.txt

📄SVN 📅2013-10-27 💾2,7 KB 8 Entry parsate CON BUILD FIX

Revision r4119

LunaCON: very primitive gamevar handling logic for {save,load}mapstate.

Revision r4118

LunaCON: in {save,load}mapstate, warn that saving/restoring gamevars is NYI.

Revision r4117

SDL: Add SDL scancode -> ASCII value translation for the "key FIFO" for ESCAPE.

This fixes ESC in certain situations such as the editor map selection menu.

Revision r4116

SDL: factor out 2x repeated code into keyascfifo_{isfull,insert}.

Revision r4114

At end of G_RestoreMapState(), update g_player[].ps->i from STAT_PLAYER sprites.

This fixes a potential crash caused by violating the expected invariant
 sprite[g_player[player_index].ps->i].yvel == player_index
otherwise.

Revision r4113

Lunatic doc: add Lua source code highlighting using GNU Source-highlight.

DONT_BUILD.

Revision r4112

LunaCON: implement NODEFAULT flag (1024) as session variables.

This is in contrast to C-CON, where the implications are not clearly obvious.
See this discussion/monologue:
http://forums.duke4.net/topic/955-eduke32-scripting/page__view__findpost__p__159613

Currently not implemented for session gamevars:
 - per-player, will be made a global one instead
 - per-actor, will be made a plain per-actor one instead

DONT_BUILD.

Revision r4111

LunaCON: add necessary identifier-is-not-gamevar check.
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Contenuto Raw
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r4120 | helixhorned | 2013-10-27 14:12:25 -0700 (Sun, 27 Oct 2013) | 5 lines

SDL2/non-Windows: Before showing "simple message box", replace tabs with spaces.

Because the one implemented on top of X shows a special mark for tabs instead of
whitespace.
Also, in wm_msgbox(), use vsnprintf.
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r4119 | helixhorned | 2013-10-27 14:12:22 -0700 (Sun, 27 Oct 2013) | 1 line

LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
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r4118 | helixhorned | 2013-10-27 14:12:20 -0700 (Sun, 27 Oct 2013) | 1 line

LunaCON: in {save,load}mapstate, warn that saving/restoring gamevars is NYI.
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r4117 | helixhorned | 2013-10-27 14:12:16 -0700 (Sun, 27 Oct 2013) | 3 lines

SDL: Add SDL scancode -> ASCII value translation for the "key FIFO" for ESCAPE.

This fixes ESC in certain situations such as the editor map selection menu.
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r4116 | helixhorned | 2013-10-27 14:12:13 -0700 (Sun, 27 Oct 2013) | 1 line

SDL: factor out 2x repeated code into keyascfifo_{isfull,insert}.
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r4114 | helixhorned | 2013-10-25 14:57:09 -0700 (Fri, 25 Oct 2013) | 5 lines

At end of G_RestoreMapState(), update g_player[].ps->i from STAT_PLAYER sprites.

This fixes a potential crash caused by violating the expected invariant
 sprite[g_player[player_index].ps->i].yvel == player_index
otherwise.
------------------------------------------------------------------------
r4113 | helixhorned | 2013-10-24 10:48:19 -0700 (Thu, 24 Oct 2013) | 3 lines

Lunatic doc: add Lua source code highlighting using GNU Source-highlight.

DONT_BUILD.
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r4112 | helixhorned | 2013-10-20 05:35:06 -0700 (Sun, 20 Oct 2013) | 11 lines

LunaCON: implement NODEFAULT flag (1024) as session variables.

This is in contrast to C-CON, where the implications are not clearly obvious.
See this discussion/monologue:
http://forums.duke4.net/topic/955-eduke32-scripting/page__view__findpost__p__159613

Currently not implemented for session gamevars:
 - per-player, will be made a global one instead
 - per-actor, will be made a plain per-actor one instead

DONT_BUILD.
------------------------------------------------------------------------
r4111 | helixhorned | 2013-10-20 05:35:03 -0700 (Sun, 20 Oct 2013) | 1 line

LunaCON: add necessary identifier-is-not-gamevar check.
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