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2013.06.20.Log0866.txt

📄SVN 📅2013-06-20 💾1,5 KB 4 Entry parsate CON BUILD FIX

Revision r3892

Don't register "savestate" and "restorestate" OSD commands even in debug builds.

They don't get registered on Windows for some reason, and mapstate debugging is
best carried out using scripting code, anyway.

Revision r3891

Lunatic: major overhaul of gamevar serialization for savegames.

- Handle local gamevars.
- Restore gamevars from require('end_gamevars').

Revision r3890

Lunatic 'geom': retire tovec2 and tovec3, make vec2 and vec3 accept cdata, too.

Revision r3889

Lunatic: fix random angle movflag, Windows build; write more documentation.
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Contenuto Raw
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r3893 | helixhorned | 2013-06-20 11:31:50 -0700 (Thu, 20 Jun 2013) | 4 lines

Lunatic: player method fadecol(), an improved palfrom.

Also, an external 'minitext' with optional shade and pal. args and
documentation for ps:padecol().
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r3892 | helixhorned | 2013-06-20 11:31:48 -0700 (Thu, 20 Jun 2013) | 4 lines

Don't register "savestate" and "restorestate" OSD commands even in debug builds.

They don't get registered on Windows for some reason, and mapstate debugging is
best carried out using scripting code, anyway.
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r3891 | helixhorned | 2013-06-20 11:31:47 -0700 (Thu, 20 Jun 2013) | 4 lines

Lunatic: major overhaul of gamevar serialization for savegames.

- Handle local gamevars.
- Restore gamevars from require('end_gamevars').
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r3890 | helixhorned | 2013-06-20 11:31:45 -0700 (Thu, 20 Jun 2013) | 1 line

Lunatic 'geom': retire tovec2 and tovec3, make vec2 and vec3 accept cdata, too.
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r3889 | helixhorned | 2013-06-20 11:31:42 -0700 (Thu, 20 Jun 2013) | 1 line

Lunatic: fix random angle movflag, Windows build; write more documentation.
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