Revision r3795
Lunatic: initialize SPRITE_HARDCODED_BADGUY on Lua state recreation, too.
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Lunatic: initialize SPRITE_HARDCODED_BADGUY on Lua state recreation, too.
LunaCON: partially implement {save,load}mapstate CON commands.
What is missing is saving and restoring per-player and per-actor gamevars.
Also add a test CON mutator 'mapstate.con'.
Windows: allow desktop-sized windowed modes, add 1680x1050 to defaults list. ------------------------------------------------------------------------
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r3796 | helixhorned | 2013-05-20 12:31:42 -0700 (Mon, 20 May 2013) | 1 line
Lunatic: prototypical gamevar serialization, currently very CON-centric.
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r3795 | helixhorned | 2013-05-20 12:31:37 -0700 (Mon, 20 May 2013) | 1 line
Lunatic: initialize SPRITE_HARDCODED_BADGUY on Lua state recreation, too.
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r3794 | helixhorned | 2013-05-20 12:31:34 -0700 (Mon, 20 May 2013) | 4 lines
LunaCON: partially implement {save,load}mapstate CON commands.
What is missing is saving and restoring per-player and per-actor gamevars.
Also add a test CON mutator 'mapstate.con'.
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r3793 | helixhorned | 2013-05-20 12:31:18 -0700 (Mon, 20 May 2013) | 1 line
Windows: allow desktop-sized windowed modes, add 1680x1050 to defaults list.
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