Revision r3763
A bit more work on the Polymost shade table mode (r_usetileshades)
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A bit more work on the Polymost shade table mode (r_usetileshades)
Remove deleted md4 library related files from the Visual Studio project
Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point). Also, further refactor texcache code.
Fix issue with Polymer checkbox in startup window, as reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__158208
Remove md4 library, since we aren't using it anywhere anymore
WIP texture cache refactoring
Add some new cvar flags to handle cvars that need to invalidate textures or reset the video mode after modifying
Remove code disabled by #ifdef OBSOLETE_RENDMODES ------------------------------------------------------------------------
------------------------------------------------------------------------ r3764 | terminx | 2013-05-14 19:19:41 -0700 (Tue, 14 May 2013) | 1 line Get rid of that old model occlusion checking hack I wrote for Polymost years ago. I actually didn't know this was still in EDuke32... it's one of the worst things I've ever written. :p ------------------------------------------------------------------------ r3763 | terminx | 2013-05-14 19:19:14 -0700 (Tue, 14 May 2013) | 1 line A bit more work on the Polymost shade table mode (r_usetileshades) ------------------------------------------------------------------------ r3762 | terminx | 2013-05-14 19:18:41 -0700 (Tue, 14 May 2013) | 1 line Remove deleted md4 library related files from the Visual Studio project ------------------------------------------------------------------------ r3761 | terminx | 2013-05-14 19:18:27 -0700 (Tue, 14 May 2013) | 3 lines Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point). Also, further refactor texcache code. ------------------------------------------------------------------------ r3760 | terminx | 2013-05-14 19:17:58 -0700 (Tue, 14 May 2013) | 1 line Fix issue with Polymer checkbox in startup window, as reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__158208 ------------------------------------------------------------------------ r3759 | terminx | 2013-05-14 19:17:44 -0700 (Tue, 14 May 2013) | 1 line Remove md4 library, since we aren't using it anywhere anymore ------------------------------------------------------------------------ r3758 | terminx | 2013-05-14 19:17:17 -0700 (Tue, 14 May 2013) | 1 line WIP texture cache refactoring ------------------------------------------------------------------------ r3757 | terminx | 2013-05-14 19:16:19 -0700 (Tue, 14 May 2013) | 1 line Add some new cvar flags to handle cvars that need to invalidate textures or reset the video mode after modifying ------------------------------------------------------------------------ r3756 | terminx | 2013-05-14 19:15:47 -0700 (Tue, 14 May 2013) | 1 line Remove code disabled by #ifdef OBSOLETE_RENDMODES ------------------------------------------------------------------------