Revision r3726
👤 helixhorned
📅 2013-05-04 09:36:12 -0700 (Sat, 04 May 2013)
Classic: fix oob read of frame buffer when leftmost vline has a mirror.
In the mirror reversing code, get rid of the padding. This may produce
seams, but they appear to be extremely transient and shouldn't be
noticeable.
In game.c, add a debugging compilation switch DEBUG_MIRRORS_ONLY.
Revision r3725
👤 helixhorned
📅 2013-05-04 09:36:10 -0700 (Sat, 04 May 2013)
Makefiles: allow overriding the optimization level with debugging builds.
Revision r3724
👤 helixhorned
📅 2013-05-04 09:36:08 -0700 (Sat, 04 May 2013)
Fix one more 1<<31 calculation, remove one unneeded cast.
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Contenuto Raw
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r3727 | helixhorned | 2013-05-04 09:36:13 -0700 (Sat, 04 May 2013) | 1 line
osd.c: Fix OSD_StripColors() with empty input string.
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r3726 | helixhorned | 2013-05-04 09:36:12 -0700 (Sat, 04 May 2013) | 6 lines
Classic: fix oob read of frame buffer when leftmost vline has a mirror.
In the mirror reversing code, get rid of the padding. This may produce
seams, but they appear to be extremely transient and shouldn't be
noticeable.
In game.c, add a debugging compilation switch DEBUG_MIRRORS_ONLY.
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r3725 | helixhorned | 2013-05-04 09:36:10 -0700 (Sat, 04 May 2013) | 1 line
Makefiles: allow overriding the optimization level with debugging builds.
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r3724 | helixhorned | 2013-05-04 09:36:08 -0700 (Sat, 04 May 2013) | 1 line
Fix one more 1<<31 calculation, remove one unneeded cast.
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