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2013.04.25.Log0811.txt

📄SVN 📅2013-04-25 💾1,3 KB 3 Parsed entries BUILD FIX

Revision r3711

Fix two harmless warnings and reindent one switch block.

Also, make G_LoadAddon() local to game.c.

Revision r3710

Lunatic (map-int VX) build: implement loading <V7 maps.

Revision r3709

Engine: auto-detect LameDuke's PALETTE.DAT and read tables accordingly.

LameDuke's shade table has 32 gradients of shade, like Duke3D.
For the translucency table though, only the diagonal + one half is stored
because it's symmetric (50/50 translucency).
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r3712 | helixhorned | 2013-04-25 14:10:29 -0700 (Thu, 25 Apr 2013) | 5 lines

In G_LoadAddon(), remove inner 'struct grpfile *grp', fixing uninited access.

... four lines later.
I don't know if that is the intended semantics for this function, but
nasal demons is clearly not what we want. Please review!
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r3711 | helixhorned | 2013-04-25 14:10:25 -0700 (Thu, 25 Apr 2013) | 3 lines

Fix two harmless warnings and reindent one switch block.

Also, make G_LoadAddon() local to game.c.
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r3710 | helixhorned | 2013-04-25 14:10:22 -0700 (Thu, 25 Apr 2013) | 1 line

Lunatic (map-int VX) build: implement loading <V7 maps.
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r3709 | helixhorned | 2013-04-25 14:10:15 -0700 (Thu, 25 Apr 2013) | 5 lines

Engine: auto-detect LameDuke's PALETTE.DAT and read tables accordingly.

LameDuke's shade table has 32 gradients of shade, like Duke3D.
For the translucency table though, only the diagonal + one half is stored
because it's symmetric (50/50 translucency).
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