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2013.04.12.Log0798.txt

📄SVN 📅2013-04-12 💾1,5 KB 4 Entry parsate BUILD FIX

Revision r3665

build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh

Also, sync MAXBUNCHES to new limit in lunatic/defs_common.lua.

Revision r3664

Lunatic: fix test.elua after map-int VX and one rename, add one microbenchmark.

Revision r3663

Mostly engine and some gameexec.c stylistic changes.

Revision r3662

Engine: in hitscan and getzrange, skip sprites if sprite part of clipmask is 0.

... like was done with clipmove() previously.
Also, do some code clean up. There are no changes of functionality.
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Contenuto Raw
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r3666 | helixhorned | 2013-04-12 04:59:35 -0700 (Fri, 12 Apr 2013) | 5 lines

In upward moving enemy code of VM_Move(), consider TROR boundaries.

This fixes liztroops not passing TROR layers when on the jetpack, as well as
other enemies capable of moving upward, and also COMMANDER and DRONE (for which
the code is special-cased).
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r3665 | helixhorned | 2013-04-12 04:59:32 -0700 (Fri, 12 Apr 2013) | 3 lines

build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh

Also, sync MAXBUNCHES to new limit in lunatic/defs_common.lua.
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r3664 | helixhorned | 2013-04-12 04:59:29 -0700 (Fri, 12 Apr 2013) | 1 line

Lunatic: fix test.elua after map-int VX and one rename, add one microbenchmark.
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r3663 | helixhorned | 2013-04-12 04:59:26 -0700 (Fri, 12 Apr 2013) | 1 line

Mostly engine and some gameexec.c stylistic changes.
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r3662 | helixhorned | 2013-04-12 04:59:22 -0700 (Fri, 12 Apr 2013) | 4 lines

Engine: in hitscan and getzrange, skip sprites if sprite part of clipmask is 0.

... like was done with clipmove() previously.
Also, do some code clean up. There are no changes of functionality.
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