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2013.01.26.Log0739.txt

📄SVN 📅2013-01-26 💾1,5 KB 5 Parsed entries BUILD

Revision r3438

Don't apply GL fogging to wall lines drawn in game's "light" overhead view.

Revision r3437

Lunatic: prefer to use ctype objects instead of C type strings.

Pass types via ffi.typeof() instead of declaring them in the
global namespace when possible.

Revision r3436

player.c: return early from various P_Display*() if player's *incs are oob.

Revision r3435

Lunatic: use bcarray types to guard accesses to arrays inside structs.

Revision r3434

Add bcarray.lua, implementing a factory for bound-checked array types.
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r3439 | helixhorned | 2013-01-26 09:08:02 -0800 (Sat, 26 Jan 2013) | 1 line

Lunatic translator: a couple of set-struct commands, "-I" option for default dir.
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r3438 | helixhorned | 2013-01-26 09:07:58 -0800 (Sat, 26 Jan 2013) | 1 line

Don't apply GL fogging to wall lines drawn in game's "light" overhead view.
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r3437 | helixhorned | 2013-01-26 09:07:53 -0800 (Sat, 26 Jan 2013) | 4 lines

Lunatic: prefer to use ctype objects instead of C type strings.

Pass types via ffi.typeof() instead of declaring them in the
global namespace when possible.
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r3436 | helixhorned | 2013-01-26 09:07:48 -0800 (Sat, 26 Jan 2013) | 1 line

player.c: return early from various P_Display*() if player's *incs are oob.
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r3435 | helixhorned | 2013-01-26 09:07:44 -0800 (Sat, 26 Jan 2013) | 1 line

Lunatic: use bcarray types to guard accesses to arrays inside structs.
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r3434 | helixhorned | 2013-01-26 09:07:40 -0800 (Sat, 26 Jan 2013) | 1 line

Add bcarray.lua, implementing a factory for bound-checked array types.
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