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2012.05.18.Log0530.txt

📄SVN 📅2012-05-18 💾1,2 KB 3 Parsed entries BUILD FIX

Revision r2669

Lunatic: actions prototype, not enabled even in the dev build.

For Lunatic, we'll want to get rid of the t_data --> script indirections, since
the latter will be no more.  Thus, all parameters are saved in t_data directly.

For the normal build, there are no changes, only stylistic tweaks.

Revision r2668

Lunatic: v7 engine support, event updates

Revision r2667

Fix A_CheckEnemyTile() returning 1 for "fixed" sprites (see r1913).

Those sprites are usually decorative, and certainly not enemies!
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Raw Content
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r2670 | helixhorned | 2012-05-18 05:46:25 -0700 (Fri, 18 May 2012) | 1 line

Fix cheats giving inventory items and their events.
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r2669 | helixhorned | 2012-05-18 05:46:10 -0700 (Fri, 18 May 2012) | 6 lines

Lunatic: actions prototype, not enabled even in the dev build.

For Lunatic, we'll want to get rid of the t_data --> script indirections, since
the latter will be no more.  Thus, all parameters are saved in t_data directly.

For the normal build, there are no changes, only stylistic tweaks.
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r2668 | helixhorned | 2012-05-18 05:45:52 -0700 (Fri, 18 May 2012) | 1 line

Lunatic: v7 engine support, event updates
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r2667 | helixhorned | 2012-05-18 05:45:29 -0700 (Fri, 18 May 2012) | 3 lines

Fix A_CheckEnemyTile() returning 1 for "fixed" sprites (see r1913).

Those sprites are usually decorative, and certainly not enemies!
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