Browse logs with clarity: filter by type/year, search text, and inspect parsed commit details.

2100Total Files
2088SVN Logs
12Git Changelogs
2100Filtered Results

Detail

2012.04.13.Log0507.txt

📄SVN 📅2012-04-13 💾1,0 KB 2 Parsed entries CON FIX

Revision r2608

Some cleanup in game.c/actors.c, part 1.

Revision r2607

actors.c: factor out various duplicated code in G_MoveEffectors.

- 4 instances -> HandleSE31
- 4 instances -> MaybeTrainKillPlayer
- 2 instances -> MaybeTrainKillEnemies
- move a couple of variables into inner blocks and add 'const' for easier reading

In passing, fix a minor glitch where the squishing sound of an enemy that got
run over by an SE 6 or 14 car would appear to originate from the SE instead
of the enemy's last position.
------------------------------------------------------------------------
Raw Content
------------------------------------------------------------------------
r2609 | helixhorned | 2012-04-13 03:46:04 -0700 (Fri, 13 Apr 2012) | 1 line

Cleanup in game.c/actors.c part2, only whitespace changes.
------------------------------------------------------------------------
r2608 | helixhorned | 2012-04-13 03:45:49 -0700 (Fri, 13 Apr 2012) | 1 line

Some cleanup in game.c/actors.c, part 1.
------------------------------------------------------------------------
r2607 | helixhorned | 2012-04-13 03:45:33 -0700 (Fri, 13 Apr 2012) | 10 lines

actors.c: factor out various duplicated code in G_MoveEffectors.

- 4 instances -> HandleSE31
- 4 instances -> MaybeTrainKillPlayer
- 2 instances -> MaybeTrainKillEnemies
- move a couple of variables into inner blocks and add 'const' for easier reading

In passing, fix a minor glitch where the squishing sound of an enemy that got
run over by an SE 6 or 14 car would appear to originate from the SE instead
of the enemy's last position.
------------------------------------------------------------------------