Revision r1565
Fix the San Andreas texture fix in some cases.
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Fix the San Andreas texture fix in some cases.
Fix the build with POLYMER=0 or USE_OPENGL=0.
Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.
Change the BUILD Makefiles to properly link the tools against nedmalloc.
oops
multiplayer fixes
Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.
Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore.
Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.
Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away. ------------------------------------------------------------------------
------------------------------------------------------------------------ r1566 | plagman | 2009-12-12 21:13:59 -0800 (Sat, 12 Dec 2009) | 1 line Fix wall and sector updating over the wire so that it doesn't crash. ------------------------------------------------------------------------ r1565 | plagman | 2009-12-12 17:54:29 -0800 (Sat, 12 Dec 2009) | 1 line Fix the San Andreas texture fix in some cases. ------------------------------------------------------------------------ r1564 | plagman | 2009-12-12 17:23:44 -0800 (Sat, 12 Dec 2009) | 1 line Fix the build with POLYMER=0 or USE_OPENGL=0. ------------------------------------------------------------------------ r1563 | plagman | 2009-12-12 14:06:41 -0800 (Sat, 12 Dec 2009) | 1 line Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings. ------------------------------------------------------------------------ r1562 | plagman | 2009-12-12 12:14:13 -0800 (Sat, 12 Dec 2009) | 1 line Change the BUILD Makefiles to properly link the tools against nedmalloc. ------------------------------------------------------------------------ r1561 | terminx | 2009-12-12 04:04:18 -0800 (Sat, 12 Dec 2009) | 2 lines oops ------------------------------------------------------------------------ r1560 | terminx | 2009-12-12 03:07:59 -0800 (Sat, 12 Dec 2009) | 2 lines multiplayer fixes ------------------------------------------------------------------------ r1559 | plagman | 2009-12-08 23:03:25 -0800 (Tue, 08 Dec 2009) | 1 line Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again. ------------------------------------------------------------------------ r1558 | plagman | 2009-12-07 22:02:58 -0800 (Mon, 07 Dec 2009) | 1 line Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore. ------------------------------------------------------------------------ r1557 | plagman | 2009-12-07 21:57:31 -0800 (Mon, 07 Dec 2009) | 1 line Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models. ------------------------------------------------------------------------ r1556 | plagman | 2009-12-06 23:17:33 -0800 (Sun, 06 Dec 2009) | 1 line Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away. ------------------------------------------------------------------------