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2009.11.13.Log0008.txt

📄SVN 📅2009-11-13 💾2,0 KB 6 Parsed entries CON BUILD FIX

Revision r1539

Fix 64 bit problems after viewing a security cam.

Revision r1538

more demo control + sound access for m32script

Revision r1537

Change multiplayer random ID generation scheme and remove some dead code

Revision r1536

crude demo fast-forward/rewind; more m32script goodness

Revision r1534

clean up "renderer setup" menu a bit so we can put polymer shit in it later

Revision r1533

Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.
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r1540 | terminx | 2009-11-13 18:30:47 -0800 (Fri, 13 Nov 2009) | 2 lines

A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use

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r1539 | qbix79 | 2009-11-04 00:11:21 -0800 (Wed, 04 Nov 2009) | 1 line

Fix 64 bit problems after viewing a security cam.
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r1538 | helixhorned | 2009-11-01 12:30:09 -0800 (Sun, 01 Nov 2009) | 1 line

more demo control + sound access for m32script
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r1537 | terminx | 2009-10-29 15:22:44 -0700 (Thu, 29 Oct 2009) | 2 lines

Change multiplayer random ID generation scheme and remove some dead code

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r1536 | helixhorned | 2009-10-25 16:25:38 -0700 (Sun, 25 Oct 2009) | 1 line

crude demo fast-forward/rewind; more m32script goodness
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r1534 | terminx | 2009-10-17 02:33:32 -0700 (Sat, 17 Oct 2009) | 2 lines

clean up "renderer setup" menu a bit so we can put polymer shit in it later

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r1533 | plagman | 2009-10-16 23:27:46 -0700 (Fri, 16 Oct 2009) | 1 line

Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.
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