Build 5974
SVN-
Place SDL_KEYDOWN events into keyasciififo[] when SDL_TEXTINPUT events are disabled.
Show details
This way, SDL_StopTextInput() does not break text entry for code that uses keyasciififo[] but does not currently call SDL_StartTextInput(), or if it cannot, such as Duke's cheat entry. Technically we could revert r5326 and r5331, but since we only currently have support for showing ASCII text glyphs as bitmap fonts in ART tiles, there is no point to showing an IME on platforms that don't need an on-screen keyboard.
-
General
Fix an error introduced in cleanup of the WWII GI Devastator weapon reload animation, as pointed out by Xcode.
Show details
Also perform similar cleanup on a similar line elsewhere.
-
Fix Xcode build due to accumulated file additions and moves.
-
General
Fix a warning with SDL_TARGET=1 builds.
-
General
Fix USE_OPENGL=0 RENDERTYPE=WIN and USE_OPENGL=0 SDL_TARGET=1 builds.